Timeline for How is fundamental mathematics efficiently evaluated by programming languages?
Current License: CC BY-SA 4.0
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Apr 2, 2020 at 15:52 | history | edited | kindall | CC BY-SA 4.0 |
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Mar 20, 2018 at 18:08 | history | edited | kindall | CC BY-SA 3.0 |
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Feb 21, 2017 at 23:32 | history | edited | kindall | CC BY-SA 3.0 |
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Sep 23, 2015 at 18:02 | history | edited | kindall | CC BY-SA 3.0 |
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Jan 6, 2015 at 15:47 | history | edited | kindall | CC BY-SA 3.0 |
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Nov 27, 2011 at 18:24 | history | edited | kindall | CC BY-SA 3.0 |
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Nov 24, 2011 at 0:59 | comment | added | Mason Wheeler |
-1. Hardware multiply has not been done with shifts and adds for close to 3 decades now, and many CPUs can do a multiply in one cycle. Check the Wikipedia article on Binary Multiplier for the details.
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Nov 24, 2011 at 0:23 | history | edited | kindall | CC BY-SA 3.0 |
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Sep 30, 2011 at 5:24 | history | edited | kindall | CC BY-SA 3.0 |
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Sep 30, 2011 at 5:22 | comment | added | kindall | Eh. Once you know there are adders and shifters, it's as easy to imagine them controlled by hardware as by software, and it's easier to play with software. | |
Sep 27, 2011 at 9:09 | comment | added | jk. | disagree, assembly is still too high, if you want to know how computers do arithmetic you have to look at hardware, or at least hardware algorithms | |
Sep 27, 2011 at 5:00 | comment | added | Korvin Szanto | Hey, thank you for your very detailed explanation! It's exactly what I wanted! Being at my level, you often forget that what is supporting you is generally more complex than anything you're doing. That is the exact reason why I want to study computer science. I hate the fact that if I were to go back in time, I'd know nothing world changing, just how to formulate a proper SQL statement ;) At any rate, thank you very much for spending the time to write out this answer, you've given me a taste tester into what I'm about to delve into. | |
Sep 27, 2011 at 4:56 | vote | accept | Korvin Szanto | ||
Sep 26, 2011 at 23:36 | history | answered | kindall | CC BY-SA 3.0 |