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The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps teamteams that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps teams that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

3 added 4 characters in body
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The idea is that everyone on your team works on the same story at the same time.The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

2 deleted 2 characters in body
source | link

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can writingwrite (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can writing (initially failing) tests against the design and not the actual implementation.

The idea is that everyone on your team works on the same story at the same time. Instead of everyone focusing on different tasks, everyone focuses on one task at a time until it's completed. Then they move on to the next thing, where they all work together on it.

This helps team that struggle completing stories before the end of sprint. Often teams finish 80% of all the stories, but none are complete. This is less useful than completely finishing 80% of the stories, since unfinished stories have (effectively) no value to an end user. It's easier to get stories completed when everyone on the team is focusing on one story at a time. This is the motivation behind swarming.

There are some difficulties here. For instance, QA can't always test things before they are built (or even designed). In this case, you should establish a design together early on, and then QA can write (initially failing) tests against the design and not the actual implementation.

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