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Jun 18, 2015 at 18:45 comment added Shelby115 It might be worth mentioning MEF for .NET dynamic module loading. msdn.microsoft.com/en-us/library/dd460648(v=vs.110).aspx
May 22, 2014 at 1:47 comment added Kyle Baran Alright, you have gone above and beyond in answering my question. Have a checkmark, with gusto!
May 22, 2014 at 1:47 vote accept Kyle Baran
May 22, 2014 at 1:32 comment added Idan Arye Check this article for dynamic module loading and this article for using LUA as an embedded scripting language. Whenever it's worthwhile to use them both depends not on how sophisticated your game is, but on how sophisticated the mods will be. A very complex mod(one that can be treated as a new game - like Counter Strike) might benefit from using a module for the core parts and scripts for defining special behaviors of levels, characters and items.
May 22, 2014 at 1:22 comment added Kyle Baran Do you happen to have a resource where I can learn about dynamic modules and embedded scripting languages? Both sound useful for different purposes. Is it unusual for a very sophisticated game to use both, or does convention usually call for one approach over the other?
May 22, 2014 at 1:18 history answered Idan Arye CC BY-SA 3.0