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Glorfindel
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Eric Lippert points out three things that I think apply in his article future proofing a designfuture proofing a design. I think if you follow it you will be in good shape.

First: Premature generality is expensive.

Second: Represent in your model only those things which are always in the problem domain and whose class relationships are unchanging.

Third: Keep your policies away from your mechanisms.

Eric Lippert points out three things that I think apply in his article future proofing a design. I think if you follow it you will be in good shape.

First: Premature generality is expensive.

Second: Represent in your model only those things which are always in the problem domain and whose class relationships are unchanging.

Third: Keep your policies away from your mechanisms.

Eric Lippert points out three things that I think apply in his article future proofing a design. I think if you follow it you will be in good shape.

First: Premature generality is expensive.

Second: Represent in your model only those things which are always in the problem domain and whose class relationships are unchanging.

Third: Keep your policies away from your mechanisms.

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Conrad Frix
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Eric Lippert points out three things that I think apply in his article future proofing a design. I think if you follow it you will be in good shape.

First: Premature generality is expensive.

Second: Represent in your model only those things which are always in the problem domain and whose class relationships are unchanging.

Third: Keep your policies away from your mechanisms.