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Timeline for Shuffle in music players

Current License: CC BY-SA 4.0

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Dec 4, 2019 at 10:26 vote accept Juha Untinen
Jul 30, 2019 at 12:00 history protected user53019
Jul 30, 2019 at 10:33 comment added Lie Ryan Here is a more visual representation of why simply shuffling a playlist fails the human's "looks random" test. Also known as Texas sharpshooter fallacy.
Aug 21, 2018 at 3:00 history tweeted twitter.com/StackSoftEng/status/1031737812410949634
Jul 25, 2018 at 13:09 answer added Ryathal timeline score: 14
Jul 25, 2018 at 13:01 answer added Ewan timeline score: 3
Jul 25, 2018 at 12:35 comment added Neil Oddly, a computer is better equipped to determine randomness of a series than a human being. It seems what we really want is "pseudo-random" shuffles.
Jul 25, 2018 at 12:10 comment added Useless Implementing shuffle correctly is, indeed, pretty trivial. Implementing shuffle that "feels randomish" to people isn't, because a random shuffle will randomly repeat sub-sequences on different plays, or randomly select clusters of songs from the same album. The listener, noticing these patterns, will attribute them to a "bad" shuffle because people are rubbish at reasoning about coincidences.
Jul 25, 2018 at 11:45 review Close votes
Jul 30, 2018 at 3:05
Jul 25, 2018 at 11:31 comment added Juha Untinen I checked that one too, but in that the use case is far more specific, ie. playing a similar version (eg. various live performances of the same song) of the same song only after a certain amount of other songs have played inbetween.
Jul 25, 2018 at 11:29 comment added gnat Possible duplicate of I'd like to write an "ultimate shuffle" algorithm to sort my mp3 collection
Jul 25, 2018 at 11:27 history asked Juha Untinen CC BY-SA 4.0