My programming environment / language (gamemaker) gives the source files as "XML-files". Each resource has its own XML file. Where the properties (code is a property) are stored inside xml tags.
Is there a source control which can handle these? With subversion collisions don't seem to be handled correctly: when a collision happens, subversion breaks the XML structure. Which in turn breaks Gamemaker when updating.
EDIT (editing here as comments don't seem to handle newlines :P), an example of a source file that got "destroyed" by subversion:
<object>
<spriteName>sprBall</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<<<<<<< .mine
<parentName>self</parentName>
=======
<parentName>objExplosion</parentName>
>>>>>>> .r16
<maskName><undefined></maskName>
<events/>
</object>
EDIT2: because of lack of experience with these tools, I asked the wrong question. So here a better wording:
In the example above an xml-file-reader will crash when trying to read the file. However manually resolving the conflict is "hard". (And in extreme cases impossible). "" doesn't say anything in itself. - As the first question becomes "parent name of what?"- An object? - which object? In this case one can see it quickly. However if the xml file reaches 100+ lines with 6-7 layers of tags it becomes a mess just looking through it. Especially as many tags are not named the same as they are in the IDE.
What I hoped to have is that the conflict to be changed in such a way an xml-reading library can read it. - For example that the .r16 change is displayed into a comment (or subtag/attribute).
<parentName>self
<!--.r16: objExplosion--></parentName>
From that point on I can program a tool to help analyzing the conflict. - I can use one of the many xml libraries to write a simple application visualizing the tree.
Well I'm just surprised this hasn't been a problem to anyone else :/.