It seems like every .net book talks about value types vs reference types and makes it a point to (often incorrectly) state where each type is stored - the heap or the stack. Usually it's in the first few chapters and presented as some all-important fact. I think it's even covered on certification exams. Why does stack vs heap even matter to (beginner) .Net developers? You allocate stuff and it just works, right?
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13Some authors just have really bad judgment on what is important to teach beginners and what is irrelevant noise. In a book I saw recently, the first mention of access modifiers already included protected internal, which I’ve never used in 6 years of C#...– TimwiNov 4, 2010 at 5:33
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1My guess is that whoever wrote the original .Net documentation for that part made a big deal of it, and that documentation is what the authors originally based their books on, and then it just stayed around.– GregNov 4, 2010 at 15:49
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Saying that value types copy the whole thing around and references don't, would make more sense and be easier to grasp why to use references, as where those values are stored can be implementation specific, and even irrelevant.– TrinidadNov 16, 2010 at 13:31
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Interview cargo cult?– DenAug 30, 2016 at 8:47
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1@marstato Eric Lippert's answer mentions both reference vs value and mutability ("Why should value types be immutable?") as topics which should be covered, instead of stack vs heap allocation.– IMSoPJan 22, 2021 at 10:07
8 Answers
I'm becoming convinced that the primary reason this bit of information is considered important is tradition. In unmanaged environments, the disctinction between stack and heap is important and we have to manually allocate and delete the memory we use. Now, garbage collection takes care of the management, so they ignore that bit. I don't think the message has really gotten through that we don't have to care which type of memory is used either.
As Fede pointed out, Eric Lippert has some very interesting things to say about this: https://docs.microsoft.com/en-us/archive/blogs/ericlippert/the-truth-about-value-types.
In light of that information, you could adjust my first paragraph to basically read: "The reason people include this information and assume it is important is because of incorrect or incomplete information combined with needing this knowledge in the past."
For those who think it is still important for performance reasons: What actions would you take to move something from the heap to the stack if you did measure things and find out that it mattered? More likely, you'd find a completely different way of improving performance for the problem area.
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6I have heard that in some framework implementations (compact on the Xbox specifically) it is better to use structs during the rendering period (the game itself) to cut down on garbage collection. You'd still use normal types elsewhere, but preallocated so the GC won't run during the game. That's about the only optimization regarding stack vs heap I know of in .NET, and it's pretty specific to the needs of the compact framework and real-time programs. Nov 3, 2010 at 18:26
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5I mostly agree with the argument of tradition. Many experienced programmers at some point might have programmed in a low-level language where this stuff mattered if you wanted correct and efficient code. However, take C++ for example, an unmanaged language: The official specification doesn't actually say that automatic variables must go on the stack, etc. C++'s standard treats the stack and the heap as implementation details. +1– stakxNov 3, 2010 at 21:46
It seems like every .NET book talks about value types vs reference types and makes it a point to (often incorrectly) state where each type is stored - the heap or the stack. Usually it's in the first few chapters and presented as some all-important fact.
I agree completely; I see this all the time.
Why do .NET books talk about stack vs heap memory allocation?
One part of the reason is because many people came to C# (or other .NET languages) from a C or C++ background. Since those languages do not enforce for you the rules about storage lifetime, you are required to know those rules and implement your program carefully to follow them.
Now, knowing those rules and following them in C does not require that you understand "the heap" and "the stack". But if you do understand how the data structures work then it is often easier to understand and follow the rules.
When writing a beginner book it is natural for an author to explain the concepts in the same order that they learned them. That's not necessarily the order that makes sense for the user. I was recently technical editor for Scott Dorman's C# 4 beginner book, and one of the things I liked about it was that Scott chose a pretty sensible ordering for the topics, rather than starting in on what really are quite advanced topics in memory management.
Another part of the reason is that some pages in the MSDN documentation strongly emphasize storage considerations. Particularly older MSDN documentation that is still hanging around from the early days. Much of that documentation has subtle errors that have never been excised, and you have to remember that it was written at particular time in history and for a particular audience.
Why does stack vs heap even matter to (beginner) .NET developers?
In my opinion, it doesn't. What is much more important to understand is stuff like:
- What is the difference in copy semantics between a reference type and a value type?
- How does a "ref int x" parameter behave?
- Why should value types be immutable?
And so on.
You allocate stuff and it just works, right?
That's the ideal.
Now, there are situations in which it does matter. Garbage collection is awesome and relatively inexpensive, but it is not free. Copying small structures around is relatively inexpensive, but is not free. There are realistic performance scenarios in which you have to balance the cost of collection pressure against the cost of excessive copying. In those cases it is very helpful to have a strong understanding of the size, location, and actual lifetime of all relevant memory.
Similarly, there are realistic interop scenarios in which it is necessary to know what is on the stack and what is on the heap, and what the garbage collector could be moving around. That's why C# has features like "fixed", "stackalloc" and so on.
But those are all advanced scenarios. Ideally a beginner programmer need worry about none of this stuff.
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2Thanks for the answer Eric. Your recent blog posts on the subject are what actually prompted me to post the question.– GregNov 9, 2010 at 16:07
You guys are all missing the point. The reason why the stack / heap distinction is important is because of scope.
struct S { ... }
void f() {
var x = new S();
...
}
Once x goes out of scope, the object that was created is categorically gone. That is only because it is allocated on the stack, not the heap. There is nothing that could have gone in in the "..." part of the method that can change that fact. In particular, any assignments or method calls could only have made copies of the S struct, not created new references to it to enable it to keep living.
class C { ... }
void f() {
var x = new C();
...
}
Totally different story! Since x is now on the heap, its object (that is, the object itself, not a copy of it) could very well continue to live on after x goes out of scope. In fact, the only way it won't continue to live is if x is the only reference to it. If assignments or method calls in the "..." part have created other references that are still "live" by the time x goes out of scope, then that object will continue living.
That is a very important concept, and the only way to truly understand "what and why" is to know the difference between stack and heap allocation.
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I'm not sure I've seen that argument presented before in books along with the stack/heap discussion, but it's good one. +1– GregNov 16, 2010 at 13:39
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2Because of the way C# generates closures, code in the
...
could causex
to be converted to a field of a compiler-generated class, and thus outlast the indicated scope. Personally, I find distasteful the idea of implicit hoisting, but language designers seem to go for it (as opposed to requiring that any variable which be hoisted have something in its declaration to specify that). To ensure program correctness, it's often necessary to account for all references that may exist to an object. Knowing that by the time a routine returns, no copy of a passed-in reference will remain is useful.– supercatOct 27, 2012 at 18:32 -
1As for the 'structs are on the stack', the proper statement is that if a storage location is declared as
structType foo
, the storage locationfoo
holds the contents of its fields; iffoo
is on the stack, so are its fields. Iffoo
is on the heap, so are its fields. iffoo
is in a networked Apple II, so are its fields. By contrast, iffoo
were a class type, it would hold eithernull
, or a reference to an object. The only situation in which class-typefoo
could be said hold the fields of the object would be if it was the only field of a class, and held a reference to itself.– supercatOct 27, 2012 at 18:39 -
+1, I love your insight here and I think it's valid... However, I don't feel it's a justification as to why books cover this topic in such depth. Seems like what you explained here could replace those 3 or 4 chapters of said book and be WAY more helpful.– Frank VOct 14, 2014 at 18:45
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1from what I know, structs don't have to, nor do they indeed always go on the stack.– saraAug 30, 2016 at 7:12
Well, I thought that's the whole point of managed environments. I'd even go as far as calling this an implementation detail of the underlying runtime that you should NOT make any assumptions about, because it could change at any time.
I don't know much about .NET, but as far as I know, its JITted before execution. The JIT for example could perform escape analysis and what not and all of a sudden you'd be having objects lying on the stack or merely in some registers. You cannot know this.
I suppose some books cover it simply because the authors attribute great importance to it, or because they assume their audience does (e.g. if you wrote a "C# for C++ programmers" you probably should cover the topic).
Nonetheless, I think there is not much more to say than "memory is managed". Otherwise people might draw wrong conclusions.
As to WHY do they cover the topic, I agree with @Kirk that it's an important concept, that you have to understand. The better you know the mechanisms, the better you can do to make great applications that performs smoothly.
Now Eric Lippert seems to agree with you that the topic is not correctly covered by most authors. I recommend you read his blog to achieve a great understanding of what's under the hood.
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2Well Eric's post makes the point that all you need to know is the overt characteristics of value and reference types, and shouldn't expect the implementation to even stay the same. I think it is pretty question-begging to suggest there is an efficient way to re-implement C# without a stack but his point is correct: its not part of the language spec. So the only reason to use this explanation that I can think of is that its an allegory useful to programmers who know other languages, particularly C. As long as they know its an allegory, which much literature does not make clear.– JeremyNov 3, 2010 at 21:07
You have to understand how memory allocation works to use it efficiently even if you don't have to manage it explicitly. This applies to pretty much every abstraction in computer science.
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2In managed languages, you do have to know the difference between a value type and a reference type, but beyond that, it's easy to get wrapped around the axle thinking about how it's managed under the hood. See here for an example: stackoverflow.com/questions/4083981/… Nov 3, 2010 at 18:08
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I must agree with Robert– user2567Nov 3, 2010 at 18:10
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The difference between heap allocated and stack allocated is exactly what explains the difference between value and reference types.– JeremyNov 3, 2010 at 20:34
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1Jeremy, the difference between heap and stack allocation can't explain the different behavior between value types and reference types, because there are times when both value types and reference types are on the heap, and yet they behave differently. The more important thing to understand is (for instance) when you need to use pass-by-reference for reference types vs value types. This just depends on "is it a value type or reference type", not "is it on the heap". Nov 4, 2010 at 8:19
There can be some edge cases where it that can make a difference. The default stack space is 1meg while the heap is several gig. So if you're solution holds a large number of object you can run out of stack space while having plenty of heap space.
However, for the most part it is pretty academic.
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Yes but I doubt any of these books take pains to explain that the references themselves are stored on the stack - so it doesn't matter if you have lots of reference types or lots of value types you can still have a stack overflow.– JeremyNov 3, 2010 at 22:05
As you say, C# is supposed to abstract away memory management, and heap versus stack allocation are implementation details which in theory the developer should not need to know about.
The problem is some things are really hard to explain in an intuitive way without referring to these implementation details. Try to explain the observable behavior when you modify mutable value types - it is almost impossible to do without referring to the stack/heap distinction. Or try to explain why even have value types in the language in the first place, and when you would use them? You need to understand the distinction in order to make sense of the language.
Note that books about say Python or JavaScript does not make a big deal out of this if they even mention it. This is because everything is either heap allocated or immutable, which means the different copying semantics never come into play. In those languages the abstraction of memory works, in C# it is leaky.