As usual, there are several different ways. Here are a few possible ideas for you to investigate:
Inheritance
I would not realize this via inheritance - especially not if you want multiple such roles for a member. Even with just one role, there's the composition over inheritance principle that tells you to avoid doing that if possible. It reduces your potential for reuse dramatically. Anyways, with your requirement that you want to be able to support multiple roles for a member, you would have to provide subclasses for each combination, which results in an exponential explosion of class combinations. Not very feasible.
Decorator
As you pointed out the decorator pattern would be one possible way, but would still require a lot of work in wrapping the original Member
and providing all of its methods via the decorated object as well.
Composition
Composition is a straightforward way that you could use to add a role to a Member
, if you can define a common interface for the roles, i.e., Supporter
, Volunteer
, etc. would implement the interface MemberRole
and the Member
class gets an attribute of type MemberRole
(or a list thereof).
If, however, the roles each have different methods, composition doesn't work so well anymore (f.ex. a Supporter
has support()
, but a Player
has play()
), because you cannot find a common interface for the roles.
Traits/Mixins
As you didn't tell us which programming language you want to use, let me add one more option that would be interesting, but harder to realize in some languages. As an example, consider Scala with its support for traits. They are a perfect match for your problem, as you could do the following:
trait Supporter {
def support = ...
}
trait Player {
def play = ...
}
// and so on
val memberA = new Member with Supporter with Player
memberA.support // works fine
memberA.play // works fine
val memberB = new Member with Supporter
memberB.support // works fine
memberB.play // won't compile
Composing traits like this essentially saves you the exponential explosion mentioned above, as you do not need to provide a specific class for a MemberSupporterPlayer and such. An additional advantage is the type-safety shown above that ensures you cannot call methods from a role that your member does not possess.
For something similar in C# you can consider Mixins. See for example the remix project for this. They essentially allow the same kind of composition, but of course use a different syntax.