There are two major concepts in confusion: binding and loading. It is conflated by the concept of DataBinding, which is somewhere in the middle often doing both. After considering it, I am going to add one more concept, to complete the trifecta, dispatch.
Types
Late Binding: type is unknown until the variable is exercised during run-time; usually through assignment but there are other means to coerce a type; dynamically typed languages call this an underlying feature, but many statically typed languages have some method of achieving late binding
Implemented often using [special] dynamic types, introspection/reflection, flags and compiler options, or through virtual methods by borrowing and extending dynamic dispatch
Early Binding: type is known before the variable is exercised during run-time, usually through a static, declarative means
Implemented often using standard primitive types
Functions
Static Dispatch: known, specific function or subroutine at compile time; it is unambiguous and matched by the signature
Implemented as static functions; no method can have the same signature
Dynamic Dispatch: not a specific function or subroutine at compile time; determined by the context during execution. There are two different approaches to "dynamic dispatch," distinguished by what contextual information is used to select the appropriate function implementation.
In single [dynamic] dispatch, only the type of the instance is used to determine the appropriate function implementation. In statically-typed languages, what this means in practice is that the instance type decides which method implementation is used irrespective of the reference type indicated when the variable is declared/assigned. Because only a single type -- the type of the object instance -- is used to infer the appropriate implementation, this approach is called "single dispatch".
There is also multiple [dynamic] dispatch, where input parameter types also help determine which function implementation to call. Because multiple types -- both the type of the instance and the type(s) of the parameter(s) -- influence which method implementation is selected, this approach is dubbed "multiple dispatch".
Implemented as virtual or abstract functions; other clues include overridden, hidden, or shadowed methods.
NB: Whether or not method overloading involves dynamic dispatch is language-specific. For example, in Java, overloaded methods are statically dispatched.
Values
Lazy Loading: object initialization strategy that defers value assignment until needed; allows an object to be in an essentially valid but knowingly incomplete state and waiting until the data is needed before loading it; often found particularly useful for loading large datasets or waiting on external resources
Implemented often by purposefully not loading a collection or list into a composite object during the constructor or initialization calls until some downstream caller asks to see the contents of that collection (eg. get_value_at, get_all_as, etc). Variations include loading meta information about the collection (like size or keys), but omitting the actual data; also provides a mechanism to some runtimes to provide developers with a fairly safe and efficient singleton implementation scheme
Eager Loading: object initialization strategy that immediately performs all value assignments in order to have all the data needed to be complete before considering itself to be in a valid state.
Implemented often by providing a composite objects with all their known data as soon as possible, like during a constructor call or initialization
Data Binding: often involves creating an active link or map between two compatible information streams so that changes to one are reflected back into the other and vice versa; in order to be compatible they often have to have a common base type, or interface
Implemented often as an attempt to provide cleaner, consistent synchronization between different application aspects (eg view-model to view, model to controller, etc.) and talks about concepts like source and target, endpoints, bind/unbind, update, and events like on_bind, on_property_change, on_explicit, on_out_of_scope
EDIT NOTE: Last major edit to provide description of examples of how these often occur. Particular code examples depend entirely on the implementation/runtime/platform