Alright. I have this pattern to model that comes in two variations that are very much the same. I have a class which can be considered an "entry point" which will call a few manager classes depending on the user interaction. We can probably liken it to a controller class.
This class should allow the user to manage either groups of users or users themselves. In both cases the operations are quite similar, you can add, modify, remove, view groups and users. Groups have one more operation which is to add users inside them. That's where I am stuck on:
My original idea was to model it this way:
class User
,class Group
,class GroupManager
,class UserManager
,class IManager
However this has the problem of not being able to model the fact that groups need to be able to add users to them. If I put it inside IManager then it is available to UserManager which makes no sense and I put it as a specific method of GroupManager then I am cannot have a single "interface" which is less clean. That led me to skipping entirely the IManager class altogether and only have both managers but then it seems clunky and repetitive.
Is there a proper design pattern to apply here ?
TLDR: What is the proper design pattern where all methods to manage a group or user should have the feel of a "common interface" but still be able to model the fact that groups should be able to add users to themselves.