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I am a novice c++ programmer who kept an idea that function pointers are a thing of C and OOP in C++ does not recommend its usage.

I know what I write here is vague/broad. But it will be great if somebody could comment whether my idea is completely wrong or something sensible.

Thanks.

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  • 1
    Its not really clear what you're trying to achieve with function pointers?
    – Matt D
    Oct 7, 2013 at 11:51
  • I am asking it generally. Sorry for being vague here. Just like C++ recommend usage of const instead of #define, in a similar way is there any recommendation not to use function pointers.
    – NeonGlow
    Oct 7, 2013 at 11:53
  • 2
    Not really. There's nothing inherently bad about function pointers. There's always bad usage of them however ;) (other than the cache miss you'll probably get with your instruction cache)
    – Matt D
    Oct 7, 2013 at 12:00
  • 3
    @NeonGlow There is no rule saying you shouldn't use them, but there are probably ways of structuring your code in such a way that you don't need them. It all depends on the problem you're trying to solve.
    – James
    Oct 7, 2013 at 12:16
  • 2
    What about std::function (in the <functional> header)?
    – hlt
    Oct 7, 2013 at 16:53

3 Answers 3

17

I don't think there is any widely accepted advice to avoid function pointers however there are some alternatives.

Virtual methods One of the most common uses of function pointers in C is to implement dynamic dispatch. In C++ however this can be done for you (for single dispatch) by using virtual functions, indeed the usual implementation is that the compiler creates essentially a table of function pointers.

Functors

in the C++ sense, a functor is a small utility class that overloads operator() to behave like a first class function, as it's a normal class you can pass its objects around like any other objects without need for function pointers.

Lambdas

essentially provide a more convenient way to declare functors inline.

Templates

Provide a generic way to use/consume function pointers, functors or lambdas. So you can write higher order functions without needing function pointers, either by using a std::function parameter or directly using a template parameter.

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  • 3
    Might be useful to mention std::bind and std::function<ReturnType(ArgsTypes)>. The first creates functors and the second is a generic functor holder.
    – MSalters
    Oct 7, 2013 at 16:19
  • added std::function, not added bind as I'm not sure it really answers the question, while it does create a new functor its more about partially applying a functor, no?
    – jk.
    Oct 7, 2013 at 22:00
  • 2
    Also: pointers to non-static member functions.
    – Kaz
    Oct 7, 2013 at 22:25
  • 1
    @jk. : bind will partially apply functors, yes, but also many other callable things. Including those pointers to non-static member functions, which need an object.
    – MSalters
    Oct 7, 2013 at 23:00
3

Here is one example where use of member function pointer - within a class, as an implementation detail - is perfectly acceptable, if one works with performance-sensitive code for different CPU architectures.

See the C++ FAQs for the proper use of member function pointer. It requires a different syntax than static function pointers.

(Thanks for Kaz for the suggestion.)

class SomePerformanceCriticalOperation
{
private:
    // the type declaration of a member function pointer

    typedef int (SomePerformanceCriticalOperation::*ProcessPtr)(size_t bytesToProcess, void* dataPtr);

    // the instance of a member function pointer, to be assigned to a member function
    // (inside the constructor)
    ProcessPtr m_ptr;

public:
    SomePerformanceCriticalOperation()
    {
        cpu_features feat = ::GetCpuFeatures();
        if (TestBit(feat, cpu_features_SSE41))
            m_ptr = &SomePerformanceCriticalOperation::Process_SSE41;
        else if (TestBit(feat, cpu_features_SSSE3))
            m_ptr = &SomePerformanceCriticalOperation::Process_SSSE3;
        else if (TestBit(feat, cpu_features_SSE3))
            m_ptr = &SomePerformanceCriticalOperation::Process_SSE3;
        else if (TestBit(feat, cpu_features_SSE2))
            m_ptr = &SomePerformanceCriticalOperation::Process_SSE2;
        else if (TestBit(feat, cpu_features_MMX))
            m_ptr = &SomePerformanceCriticalOperation::Process_MMX;
        else 
            m_ptr = &SomePerformanceCriticalOperation::Process_CPlusPlus;
    }

    // The CPU-specific functions, as usual. (Omitted.)

    int Process_SSE41(size_t bytesToProcess, void* dataPtr) { ... }
};
1

Certainly C programmers used to use function pointers a lot, but most of those uses have been surpassed with OO alternatives - though they might not be obvious without examining the problem being solved rather than the solution itself. For example, they were popular in implementing state machines but a C++ programmer would prefer to use a factory pattern.

One concept they are still necessary for is implementing a delegate (possibly the only reason to use one in the 21st century!?). Provided as part of the language in other places the poor c++ developer still has to write his own - but it's fun to do (no!?) and you can find a description of how to do it here: Stack Overflow

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