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I'm totally new to the Ruby world, and I'm a bit confused with the concept of Symbols. What's the difference between Symbols and Variables? Why not just using variables?

Thanks.

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  • in Lisp - which Ruby is derived from - a symbol is essentially the datatype for a variable; that means you can manipulate the program in a Reflection-esque fashion as it executes. (not the most coherent explanation, sorry) Dec 8, 2010 at 5:41

3 Answers 3

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Variables and symbols are different things. A variable points to different kinds of data. In Ruby, a symbol is more like a string than a variable.

In Ruby, a string is mutable, whereas a symbol is immutable. That means that only one copy of a symbol needs to be created. Thus, if you have

x = :my_str
y = :my_str

:my_str will only be created once, and x and y point to the same area of memory. On the other hand, if you have

x = "my_str"
y = "my_str"

a string containing my_str will be created twice, and x and y will point to different instances.

As a result, symbols are often used as the equivalent to enums in Ruby, as well as keys to a dictionary (hash).

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  • 1
    Just to push @mipadi's point, when you compare a string you need to compare every character against each other. So, comparing identical strings is O(n). Whereas ruby symbols compare object references witch is O(1).
    – Jeremy
    Dec 7, 2010 at 19:19
  • Why does not Python have this?
    – Job
    Dec 8, 2010 at 1:51
  • You should be careful to not overuse them also, since, last I knew, but I haven't looked into this in ruby >1.9, symbols don't get gc'd and so can eat up memory Dec 8, 2010 at 6:08
  • They behave identically in Smalltalk, except they look like #mySymbol. Dec 8, 2010 at 15:33
  • @frogstarr78 - Unless you are programatically generating symbols (interning strings without checking them first), you don't have to worry about making too many symbols.
    – Justin L.
    Feb 3, 2011 at 20:13
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Symbol in Ruby is basically the same thing as symbol in real world. It is used to represent or name something.

Symbols are very commonly used to represent some kind of state, for example

order.status = :canceled
order.status = :confirmed

You can also look at symbol as instant enum. You don't need to define a symbol, you just use it. This article explains it in great detail.

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    Better explanation than most I've seem so far. Aug 10, 2016 at 3:52
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Usually, variables tend to be confused with strings, but I can understand you thinking it like a variable. It's understandable. Think of it this way:

The status of a player in a game is represented by a number. 1 means alive, 2 means unsure, 3 means dead. This can easily be replaced by symbols. The symbols could be :alive :unsure and :dead. To check if a player is alive, instead of doing this:

if player_status == 1

You could do this:

if player_status == :alive

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