I am currently implementing a class for a network protocol. The protocol uses a quite complex and extensive finite state machine. A pair of an event plus a state is mapped to a function, which does some work and sets the new state.
As there are about 150 valid state/event combinations and 28 distinct functions to be called, I refactored the whole state machine logic away from the associating/sending/receiving/... (let's call it service class) into a separate statemachine class. The problem is, that some of these 28 functions need access to the service class, for example to reset a deadline timer.
What I could do is befriend the statemachine class and the service class, so they can access each other's internals. This would introduce a very tight coupling (albeit natural, as they belong together). I could also just leave both these classes in one, but this would result in a huge class.
But since I doubt that I am the first one running into this problem, I assume that there exists a more or less canned solution to this I haven't found yet.
switch
statement is not necessarily harmful if that code is generated.