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I am trying to design a managed library to implement -what appear to be- unmanaged VST3 plugins. The VST3 plugin interface is a C/C++ interface-based API that is compatible with COM (ref-counting, HRESULT etc.) - but is not COM (no reg, CLSID etc). The entry point into the plugin is an exported (on windows) function that retrieves a class factory (much like COM). From there its all COM-compatible interface-based communication.

I want to implement a Mono solution that works on Windows, Mac and if possible, Linux. I have found a description of how to embed the Mono CLR into your assembly together with C code and the managed IL code. http://www.mono-project.com/docs/advanced/embedding/ This looks like a way to get from C to the managed world with mono - although it feels like a heavy weight solution.

Then I want to use COM Interop (CCW/RCW) to do automatic marshaling of the VST3 interfaces. I have done a Windows/MS trail that sort of worked (problems are beyond this discussion & not portable), so if I could reuse that code, that would be awesome. Here is an example of the object factory: https://vstnet.codeplex.com/SourceControl/latest#Source3/Code/Jacobi.Vst3.Interop/IPluginFactory.cs

There are a couple of questions I have for this design I would like to have answered before I continue with the effort.

  1. Would this design (embed the CLR and COM Interop) work?
    The embedding part I'm pretty confident in, but how about COM-Interop on Mac/Linux?
  2. How do function exports work on Mac and Linux?
    The host application needs to be able to call into the plugin using this exported C function.
  3. Would I need to write specific code for each platform?
    I would like to have only one code base with minimal special cases.
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    The best way to answer your questions is to write a small prototype, and see how it behaves. – Robert Harvey Sep 19 '14 at 15:51
  • Yeah, problem is that I need quite a lot to get one VST3 plugin working. I'm also having trouble figuring out the details on how to actually embed the mono CLR in a C and C# project... Thanx. – obiwanjacobi Sep 21 '14 at 6:09

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