I want to manually antialias the output of GDI drawing functions on Windows. Each drawing function is rendered onto its own image and then blitted back (so alpha blending can work, as GDI doesn't do that natively), so the image has only two colors: transparent and the drawing color.
My question is simple: is there a way to antialias an existing line, circle, text, etc. drawn after the fact by hand (in a loop)?
I found this but I have no idea how it works, or if it even does work.
I'd rather not reimplement the drawing primitives myself; if I did that then I wouldn't need to be using GDI. I already have an alpha premultiplication loop; can I do the antialiasing there?
Update 23 September 2014/Alternate Question - there's this CodeProject article which suggests using
HALFTONE blit stretching, however the GDI
AlphaBlend() API does not support it, and I'm not sure if the output of using a third image for doing the halftone resize will be properly alpha-premultiplied if the input color is; is it?