I am using Visual Studio to create a GUI application in C#. The Toolbox serves as a nifty component palette that allows me to easily drag and drop buttons and other elements (for clarity I'll say button whenever I mean "control") onto my form, which makes static forms quite easy to do. However, I run into two problems:
- Creating the buttons in the first place is a lot of work. When I have a form that is not static (ie. buttons or other controls are created at run time according to what the user does) I cannot use the palette at all. Instead I have to create each button manually, by calling the constructor in whatever method I am using, and then manually initialize by specifying button height, width, position, label, event handler and so on. This is extremely tedious because I have to guess at all these cosmetic parameters without being able to see what the form will look like, and it also generates many lines of repetitive code for each button.
- Making the buttons do something is also a lot of work. Dealing with events in a full-featured application is a huge pain. The only way I know how to do this is to select a button, go to the events tab in its properties, click the
OnClick
event so that it generates the event in theForm
's code, then fill in the body of the event. Since I want to separate logic and presentation, all of my event handlers end up being single-line calls to the appropriate business logic function. But using this for many buttons (for instance, imagine the number of buttons present in an application like MS Word) pollutes the code of myForm
with dozens of boilerplate event handler methods and it's difficult to maintain this.
Because of these, any GUI program more complicated than Hello World is very impractical to actually make for me. To be clear, I have no problems whatsoever dealing with complexity in programs that I write which have minimal UI - I feel like I am able to use OOP with a fair degree of competence to neatly structure my business logic code. But when developing the GUI, I'm stuck. It seems so tedious that I feel like I'm reinventing the wheel, and there's a book somewhere out there explaining how to do GUI properly that I haven't read.
Am I missing something? Or do all C# developers just accept the endless lists of repetitive event handlers and button creation code?
As a (hopefully helpful) hint, I expect that a good answer will talk about:
- Using OOP techniques (such as the factory pattern) to simplify repeated button creation
- Combining many event handlers into a single method that checks
Sender
to figure out which button called it, and behaves accordingly - XAML and using WPF instead of Windows Forms
You don't have to mention any of these, of course. It's just my best guess as to what sort of answer I'm looking for.