A "raw" pointer is unmanaged. That is, the following line:
SomeKindOfObject *someKindOfObject = new SomeKindOfObject();
... will leak memory if an accompanying delete
is not executed at the proper time.
auto_ptr
In order to minimize these cases, std::auto_ptr<>
was introduced. Due to the limitations of C++ prior to the 2011 standard, however, it's still very easy for auto_ptr
to leak memory. It is sufficient for limited cases, such as this, however:
void func() {
std::auto_ptr<SomeKindOfObject> sKOO_ptr(new SomeKindOfObject());
// do some work
// will not leak if you do not copy sKOO_ptr.
}
One of its weakest use-cases is in containers. This is because if a copy of an auto_ptr<>
is made and the old copy is not carefully reset, then the container may delete the pointer and lose data.
unique_ptr
As a replacement, C++11 introduced std::unique_ptr<>
:
void func2() {
std::unique_ptr<SomeKindofObject> sKOO_unique(new SomeKindOfObject());
func3(sKOO_unique); // now func3() owns the pointer and sKOO_unique is no longer valid
}
Such a unique_ptr<>
will be correctly cleaned up, even when it's passed between functions. It does this by semantically representing "ownership" of the pointer - the "owner" cleans it up. This makes it ideal for use in containers:
std::vector<std::unique_ptr<SomeKindofObject>> sKOO_vector();
Unlike auto_ptr<>
, unique_ptr<>
is well-behaved here, and when the vector
resizes, none of the objects will be accidentally deleted while the vector
copies its backing store.
shared_ptr
and weak_ptr
unique_ptr<>
is useful, to be sure, but there are cases where you want two parts of your code base to be able to refer to the same object and copy the pointer around, while still being guaranteed proper cleanup. For example, a tree might look like this, when using std::shared_ptr<>
:
template<class T>
struct Node {
T value;
std::shared_ptr<Node<T>> left;
std::shared_ptr<Node<T>> right;
};
In this case, we can even hold on to multiple copies of a root node, and the tree will be properly cleaned up when all copies of the root node are destroyed.
This works because each shared_ptr<>
holds on to not only the pointer to the object, but also a reference count of all of the shared_ptr<>
objects that refer to the same pointer. When a new one is created, the count goes up. When one is destroyed, the count goes down. When the count reaches zero, the pointer is delete
d.
So this introduces a problem: Double-linked structures end up with circular references. Say we want to add a parent
pointer to our tree Node
:
template<class T>
struct Node {
T value;
std::shared_ptr<Node<T>> parent;
std::shared_ptr<Node<T>> left;
std::shared_ptr<Node<T>> right;
};
Now, if we remove a Node
, there's a cyclic reference to it. It'll never be delete
d because its reference count will never be zero.
To solve this problem, you use a std::weak_ptr<>
:
template<class T>
struct Node {
T value;
std::weak_ptr<Node<T>> parent;
std::shared_ptr<Node<T>> left;
std::shared_ptr<Node<T>> right;
};
Now, things will work correctly, and removing a node will not leave stuck references to the parent node. It makes walking the tree a little more complicated, however:
std::shared_ptr<Node<T>> parent_of_this = node->parent.lock();
This way, you can lock a reference to the node, and you have a reasonable guarantee it won't disappear while you're working on it, since you're holding on to a shared_ptr<>
of it.
make_shared
and make_unique
Now, there are some minor problems with shared_ptr<>
and unique_ptr<>
that should be addressed. The following two lines have a problem:
foo_unique(std::unique_ptr<SomeKindofObject>(new SomeKindOfObject()), thrower());
foo_shared(std::shared_ptr<SomeKindofObject>(new SomeKindOfObject()), thrower());
If thrower()
throws an exception, both lines will leak memory. And more than that, shared_ptr<>
holds the reference count far away from the object it points to and this can mean a second allocation). That's not usually desirable.
C++11 provides std::make_shared<>()
and C++14 provides std::make_unique<>()
to solve this problem:
foo_unique(std::make_unique<SomeKindofObject>(), thrower());
foo_shared(std::make_shared<SomeKindofObject>(), thrower());
Now, in both cases, even if thrower()
throws an exception, there will not be a leak of memory. As a bonus, make_shared<>()
has the opportunity to create its reference count in the same memory space as its managed object, which can both be faster and can save a few bytes of memory, while giving you an exception safety guarantee!
Notes about Qt
It should be noted, however, that Qt, which must support pre-C++11 compilers, has its own garbage-collection model: Many QObject
s have a mechanism where they will be destroyed properly without the need for the user to delete
them.
I do not know how QObject
s will behave when managed by C++11 managed pointers, so I can not say that shared_ptr<QDialog>
is a good idea. I do not have enough experience with Qt to say for sure, but I believe that Qt5 has been adjusted for this use case.