I need to build a Tile-based Map Editor in #C Winforms. My main concern is drawing the tiles. In what space should I draw the tiles? Within a Panel? A Picture Box?
Also, I obviously need to draw textures over the tiles too. Does this mean my tiles need to have a pictureBox component? Or can I do this some other way?
I apologize if this is too broad a question. I've been researching but I can't exactly find the info I'm looking for.