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I am facing an issue where I have a data stream that sends unordered data. I'm trying to find a way to receive the data in random order, but send it in order.

As an example, I'll receive object4 and then object3 and then object1. I'll need my system to store object4 and object3 when they arrive and immediately send object1. In the future, when object2 arrives, I'll need the system to immediately send object2 and then recheck the array to send object3 and object4 and so on.

Some more info:

  • The data is sure to be received fully, so there's no missing data.
  • The data is numbered (e.g: object1, object20).

My current solution is:

  • When receiving a new object...
    • if the new object is in order, send it immediately.
    • If the new object is not in order
      • Store it in a list
      • Check the list if it contains the next object to send
  • After sending an object...
    • Check the list if it contains the next object to send

So this system is rechecking the list for items to send on two events:

  1. When a new not-in-order object is added.
  2. After a successful send

As for sending

After a successful send, the sent object will be removed from the list

As for concurrency

For sake of argument, assume its a producer-consumer relationship where the list is concurrently accessed from both players:

  • The producer thread is pushing new data to the list.
  • The consumer thread is checking the list, sending and deleting the sent data.

My question is that, is this a good mechanism? Is there a better data structure to help me with this issue?

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  • Are there concerns for concurrency? What happens when the "data is guaranteed to be delivered in full" doesn't happen?
    – Telastyn
    Feb 12, 2018 at 14:51
  • I updated the answer to explain more about the situation
    – Solidak
    Feb 12, 2018 at 14:57
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    "The data is sure to be received fully, so there's no missing data." So, you have a guaranteed reliable delivery protocol and certification that there are no bugs in the producer code? Assume that this will fail and code for it.
    – cdkMoose
    Feb 12, 2018 at 17:03

2 Answers 2

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I think your approach is fairly spot-on, though I would recommend that you keep items received thus far into a sorted list using insertion sort.

Insertion sort works best when the item is being inserted into a list that has already been sorted. By having a sorted list, you have the added advantage that after sending an object, you can immediately check the first item in the list to see if it is the next, without having to check every object each and every time.

In other words, you dedicate O(n) time towards keeping the list sorted, and then every other operation is O(1).

@Telastyn makes a good point in the comments. Do be mindful of keeping it thread-safe if potentially this array is being accessed by multiple threads and multiple requests!

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  • Hey Neil, Thanks to you and @Telastyn for answering. I've modified the original thread to include my current concurrency situation.
    – Solidak
    Feb 12, 2018 at 14:59
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    @Solidak Well it would be sufficient to ensure the list is thread-safe or perform a lock on the list before you add/delete new objects to ensure there are no problems as far as that goes.
    – Neil
    Feb 12, 2018 at 15:28
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If the elements to be received are numbered 1..N, with no missing values, you can use a straight-up array of pointers to received elements. Initialize the array elements to all empty, and initialize a next_to_transmit variable to the start of the array.

When you receive an element, if its index is equal to the next_to_transmit, you will transmit it, and then walk the array forward from next_to_transmit, sending and releasing full elements and updating next_to_transmit until you encounter an empty one or you run out of array.

When you receive an element, and its index is not equal to next_to_transmit, you stuff it in the table.

The advantage of this over a sorted list is that writing to a known array slot is O(1), as opposed to O(N) for insertion into a sorted list. If the data object size is large compared to the size of a pointer, the average storage requirement will not be any worse. (The worst-case requirement is the same: N-1 for elements 2..N, and then receive element 1 to trigger bulk transmission of the whole data set.)

I have not done a careful enough analysis to say what concurrency issues you might encounter with this approach. My gut feeling is that you will have minimal issues.

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  • But what happens to old elements that need to be transmitted? So assuming we receive object4, and then object 3 and then object1. next_to_transmit will have to send object1 first. But object4 and object3 will have to be 'rechecked' somehow. If I understood you correctly, your solution does not account for rechecks.
    – Solidak
    Feb 13, 2018 at 7:03
  • @solidak: You propose the scenario "receive order Object3, Object4, Object1." next_to_transmit is initialized to Object1. Object3 and Object4 are received and stored. Because neither is equal to next_to_transmit, neither is transmitted. Object1 is received. It is equal to next_to_transmit, so it is sent, and next_to_transmit is updated to Object2. Object2 has not yet been received. When Object2 is received, it is equal to next_to_transmit, so it is sent, next_to_transmit is updated to Object3, Object3 is found and sent, next_to_transmit goes to Object4, and it is also sent. Feb 13, 2018 at 14:39
  • That's good, but what if in the same scenario, we send object1 and search for object2. It is not found. The search stops. 2 seconds later, object2 comes. There should be a recheck after object2. Comes along. I think the original solution I proposed with the insertion sort proposed by @Neil works best for my case. Thanks a lot, Mr. Strohm!
    – Solidak
    Feb 13, 2018 at 17:52
  • @Solidak, each time an element is received, it is compared to next_to_transmit. "(I)f its index is equal to the next_to_transmit, you will transmit it, and then walk the array forward from next_to_transmit, sending and releasing full elements and updating next_to_transmit until you encounter an empty one or you run out of array." In other words, you recheck EACH TIME YOU RECEIVE AN ELEMENT. Feb 13, 2018 at 18:24

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