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As far as I know both the regular and enterprise developer programs both have a 100 iPhone limit for development? I don't mean distributing the app for testing where the limit is higher, but for plugging the phone in for debugging with Xcode.

How do larger companies deal with this limit? If they have multiple teams that are working on multiple apps, each with their own set of devices, especially if developers can bring their own device to test on it seems quite easy to get over the 100 device limit.

I know there's the simulator, but this doesn't help for testing things like VoiceOver.

For example if there are 5 teams for just 5 apps, and each team has a set of debugging devices (eg 2x SE, 2x non Plus, 2x Plus, 2x X) as well as their personal devices to test on (eg 8 devs), that's 80 devices already. And this assumes that the list of devices has been well maintained.

closed as too broad by gnat, Bart van Ingen Schenau, Thomas Junk, Robert Harvey, Greg Burghardt Apr 16 '18 at 17:35

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    Multiple accounts, most likely. – RibaldEddie Apr 16 '18 at 4:56
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    Have each department (likely <100 chairs) have their own Apple account for dev/debug, once good, have master "Google Inc." account actually submit it to the store. – Uberfuzzy Apr 16 '18 at 17:38
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    how on earth is this too broad?!?!!? – Ewan Apr 16 '18 at 17:54
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    I don't understand how this is too broad, it would be really useful if people who vote for it were required to comment on why.. – Jonathan. Apr 17 '18 at 5:46
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    Why not ask Apple how to work around this problem? – Joeri Sebrechts Apr 17 '18 at 7:33
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You use a third party app store to deploy to internal and or test devices

https://www.mobileiron.com/de/lösungen/betriebssystemübergreifende-verwaltung/ios-management

  • I literally said in my question, I didn't mean distributing the app for testing, but for plugging the phone in for debugging with Xcode. – Jonathan. Apr 16 '18 at 17:07
  • 100 devices is a lot for development. My guess is that this is not a problem for 99 percent of companies anyway. – Robert Harvey Apr 16 '18 at 17:18
  • But if there are like 5 teams for just 5 apps, and each team has a set of debugging devices (eg 2x SE, 2x non Plus, 2x Plus, 2x X) as well as their personal devices to test on (eg 8 devs), that's 80 devices already. – Jonathan. Apr 17 '18 at 5:45

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