There is a discussion at work about the correct use of interfaces in OOP. I have been taught, and always worked from the premise, that interfaces precede concretions and all methods should be dealing in contracts. This is decoupling 101 to me.
I have found that applying this pattern universally teaches junior devs the ropes, sets me up for success down the road ("oh! all of this is tightly coupled! I can't use any of this!"), and takes very little time. It's simple (and worthwhile) to understand that we always, all the time, deal in contracts.
Another fellow is saying that abstraction should only be applied when there are multiple implementations and that doing it all the time makes things confusing for the team. For me, I don't care ;D it's only confusing at first and quickly becomes second nature, and to me is just the proper way of building.
But I wanted to reach out and see if anyone could provide some references / expert texts explaining why or why not.