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I've been following some of the practices recommended in Robert Martin's "Clean Code" book, especially the ones that apply to the type of software I work with and the ones that make sense to me (I don't follow it as dogma).

One side effect I've noticed, however, is that the "clean" code I write, is more code than if I didn't follow some practices. The specific practices that lead to this are:

  • Encapsulating conditionals

So instead of

if(contact.email != null && contact.emails.contains('@')

I could write a small method like this

private Boolean isEmailValid(String email){...}
  • Replacing an inline comment with another private method, so that the method name describes itself rather than having an inline comment on top of it
  • A class should only have one reason to change

And a few others. The point being, that what could be a method of 30 lines, ends up being a class, because of the tiny methods that replace comments and encapsulate conditionals, etc. When you realize you have so many methods, then it "makes sense" to put all the functionality into one class, when really it should've been a method.

I'm aware that any practice taken to the extreme can be harmful.

The concrete question I'm looking an answer for is:

Is this an acceptable byproduct of writing clean code? If so, what are some arguments I can use to justify the fact that more LOC have been written?

The organization is not concerned specifically about more LOC, but more LOC can result in very big classes (that again, could be replaced with a long method without a bunch of use-once helper functions for readability sake).

When you see a class that is big enough, it gives the impression that the class is busy enough, and that its responsibility has been concluded. You could, therefore, end up creating more classes to achieve other pieces of functionality. The result is then a lot of classes, all doing "one thing" with the aid of many small helper methods.

THIS is the specific concern...those classes could be a single class that still achieves "one thing", without the aid of many small methods. It could be a single class with maybe 3 or 4 methods and some comments.

  • 98
    If your organization uses only LOC as a metric for your code bases, then justifying clean code there is hopeless to begin with. Commented Mar 18, 2019 at 12:12
  • 25
    If maintainability is your goal, LOC is not the best metric to judge - it's one of them, but there's far more to consider than simply keeping it short.
    – Zibbobz
    Commented Mar 18, 2019 at 13:59
  • 30
    Is not an answer, but a point to be made: There is a whole subcommunity about writing code with as few lines/symbols as possible. codegolf.stackexchange.com One can argue that most of the answers there are not as readable as they could be.
    – Antitheos
    Commented Mar 18, 2019 at 14:56
  • 14
    Learn reasons behind every best practice not just rules themselves. Following rules without reasons is Cargo cult. Every single rule has a reason of its own.
    – Gherman
    Commented Mar 18, 2019 at 15:40
  • 11
    Just as an aside, and using your example, sometimes pushing things out to methods will make you think: "Maybe there is a library function that can do this". For example, to validate an email address, you can create a System.Net.Mail.MailAddress which will validate it for you. You can then (hopefully) trust the author of that library to get it right. This means your codebase will have more abstractions, and decrease in size. Commented Mar 18, 2019 at 16:18

13 Answers 13


... we are a very small team supporting a relatively large and undocumented code base (that we inherited), so some developers/managers see value in writing less code to get things done so that we have less code to maintain

These folk have correctly identified something: they want the code to be easier to maintain. Where they've gone wrong though is assuming that the less code there is, the easier it is to maintain.

For code to be easy to maintain, then it needs to be easy to change. By far the easiest way to achieve easy-to-change code is to have a full set of automated tests for it that will fail if your change is a breaking one. Tests are code, so writing those tests is going to swell your code base. And that is a good thing.

Secondly, in order to work out what needs changing, you code needs to be both easy to read and easy to reason about. Very terse code, shrunk in size just to keep the line count down is very unlikely to be easy to read. There's obviously a compromise to be struck as longer code will take longer to read. But if it's quicker to understand, then it's worth it. If it doesn't offer that benefit, then that verbosity stops being a benefit. But if longer code improves readability then again this is a good thing.

  • 28
    "By far the easiest way to achieve easy-to-change code is to have a full set of automated tests for it that will fail if your change is a breaking one." This is simply not true. Tests require additional work for every behavioural change because the tests also need changing, this is by design and many would argue makes the change safer, but it also necessarily makes changes harder. Commented Mar 18, 2019 at 12:48
  • 63
    Sure, but the time lost in maintaining these tests is dwarfed by the time you would have lost diagnosing and fixing bugs that the tests prevent.
    – MetaFight
    Commented Mar 18, 2019 at 12:50
  • 29
    @JackAidley, having to change the tests along with the code might give the appearance of more work, but only if one ignores the hard-to-find bugs that changes to untested code will introduce and that often won't be found until after shipping. The latter merely offers the illusion of less work.
    – David Arno
    Commented Mar 18, 2019 at 13:00
  • 31
    @JackAidley, I completely disagree with you. Tests make code easier to change. I'll concede though that badly designed code that's too tightly coupled and thus coupled tightly to tests can be hard to change, but well structured, well tested code is simple to change in my experience.
    – David Arno
    Commented Mar 18, 2019 at 13:29
  • 22
    @JackAidley You can refactor a lot without changing any API or interface. It means you can go crazy while modifying the code without having to change a single line in unit or functional tests. That is, if your tests don't test a specific implementation. Commented Mar 18, 2019 at 13:53

Yes, it's an acceptable byproduct, and the justification is that it is now structured such that you don't have to read most of the code most of the time. Instead of reading a 30-line function every single time you are making a change, you are reading a 5-line function to get the overall flow, and maybe a couple of the helper functions if your change touches that area. If your new "extra" class is called EmailValidator and you know your problem isn't with email validation, you can skip reading it altogether.

It's also easier to reuse smaller pieces, which tends to reduce your line count for your overall program. An EmailValidator can be used all over the place. Some lines of code that do email validation but are scrunched together with database access code can't be reused.

And then consider what needs to be done if the email validation rules ever need to be changed—which would you rather: one known location; or many locations, possibly missing a few?

  • 10
    far better answer then the tiring “unit testing solves all your problems”
    – Dirk Boer
    Commented Mar 19, 2019 at 13:36
  • 15
    This answer hits on a key point that Uncle Bob and friends always seem to miss - refactoring into small methods only helps if you don't have to go read all the small methods to figure out what your code is doing. Creating a separate class to validate email addresses is wise. Pulling the code iterations < _maxIterations into a method called ShouldContinueToIterate is stupid.
    – BJ Myers
    Commented Mar 20, 2019 at 4:52
  • 4
    @DavidArno: "to be useful" != "solves all your problems" Commented Mar 20, 2019 at 12:17
  • 2
    @DavidArno: When one complains about people implying that unit testing "solves all your problems", they obviously mean people who imply that unit testing solves, or at least contributes to the solution of, almost all problems in software engineering. I think nobody accuses anyone of suggesting unit testing as a way to end war, poverty and disease. Another way to put it is that the extreme overrating of unit testing in many answers, not only to this question but on SE in general, is being (rightfully) criticised. Commented Mar 21, 2019 at 6:31
  • 2
    Hi @DavidArno, my comment was clearly a hyperbole not a strawman ;) For me it's like this: I'm asking how to get my car fixed and religious people come by and tell me I should live a less sinful life. In theory something worth discussing, but it is not really helping me to get better in fixing cars.
    – Dirk Boer
    Commented Mar 21, 2019 at 9:25

Bill Gates was famously attributed to saying, "Measuring programming progress by lines of code is like measuring aircraft building progress by weight."

I humbly agree with this sentiment. This is to not say that a program should strive for more or less lines of code, but that this isn't ultimately what counts to create a functioning and working program. It helps to remember that ultimately the reason behind adding extra lines of code is that it is theoretically more readable that way.

Disagreements can be had on whether a specific change is more or less readable, but I don't think you'd be wrong to make a change to your program because you think by doing so you're making it more readable. For instance making an isEmailValid could be thought to be superfluous and unnecessary, especially if it is being called exactly once by the class which defines it. However I would much rather see an isEmailValid in a condition than a string of ANDed conditions whereby I must determine what each individual condition checks and why it is being checked.

Where you get into trouble is when you create a isEmailValid method which has side effects or checks things other than the e-mail, because this is worse than simply writing it all out. It is worse because it is misleading and I may miss a bug because of it.

Though clearly you're not doing that in this case, so I would encourage you to continue as you're doing. You should always ask yourself if by making the change, it is easier to read, and if that is your case, then do it!

  • 1
    Aircraft weight is an important metric, though. And during the design the expected weight is monitored closely. Not as a sign of progress, but as a constraint. Monitoring lines of code suggest more is better, while in aircraft design less weight is better. So I think mister Gates could have chosen a better illustration for his point.
    – jos
    Commented Mar 18, 2019 at 14:05
  • 21
    @jos on the particular team OP is working with, it appears fewer LOC is deemed 'better'. The point that Bill Gates was making is that LOC is not related to progress in any meaningful way, just like in aircraft construction weight is not related to progress in a meaningful way. An aircraft under construction may have 95% of its final weight relatively quickly, but it would just be an empty shell with no control systems it, it is not 95% complete. Same in software, if a program has 100k lines of code, that doesn't mean each 1000 lines provides 1% of the functionality.
    – Mr.Mindor
    Commented Mar 18, 2019 at 14:51
  • 7
    Progress monitoring is a tough job, isn't it? Poor managers.
    – jos
    Commented Mar 18, 2019 at 15:45
  • @jos: in code also it is better to have fewer lines for the same functionality, if all else is equal. Commented Mar 20, 2019 at 12:49
  • @jos Read carefully. Gates doesn't say anything about whether weight is an important measure for an aircraft itself. He says that weight is an awful measure for progress of building an airplane. After all, by that measure as soon as you have the whole hull thrown on the ground you're basically done since that presumably amounts for 9x% of the whole plane's weight.
    – Voo
    Commented Mar 21, 2019 at 9:04

so some developers/managers see value in writing less code to get things done so that we have less code to maintain

This is a matter of losing sight on the actual goal.

What matters is lowering hours spent on development. That is measured in time (or equivalent effort), not in lines of code.
This is like saying that car manufacturers should build their cars with less screws, because it takes a non-zero amount of time to put each screw in. While that is pedantically correct, a car's market value is not defined by how many screws it does or doesn't have. Above all else, a car needs to be performant, safe, and easy to maintain.

The rest of the answer are examples of how clean code can lead to time gains.


Take an application (A) which has no logging. Now create application B, which is the same application A but with logging. B will always have more lines of code, and thus you need to write more code.

But a lot of time will sink into investigating issues and bugs, and figuring out what went wrong.

For application A, developers will be stuck reading the code, and having to continually reproduce the problem and step through the code to find the source of the issue. This means that the developer has to test from the beginning of the execution to the end, in every used layer, and needs to observe every used piece of logic.
Maybe he is lucky to find it immediately, but maybe the answer is going to be in the last place he thinks of looking.

For application B, assuming perfect logging, a developer observes the logs, can immediately identify the faulty component, and now knows where to look.

This can be a matter of minutes, hours or days saved; depending on the size and complexity of the codebase.


Take application A, which is not DRY-friendly at all.
Take application B, which is DRY, but ended up needing more lines because of the additional abstractions.

A change request is filed, which requires a change to the logic.

For application B, the developer changes the (unique, shared) logic according to the change request.

For application A, the developer has to change all instances of this logic where he remembers it being used.

  • If he manages to remember all instances, he'll still have to implement the same change several times.
  • If he does not manage to remember all instances, you're now dealing with an inconsistent codebase that contradicts itself. If the developer forgot a rarely used piece of code, this bug may not become apparent to the end users until well into the future. At that time, are the end users going to identify what the source of the issue is? Even if so, the developer may not remember what the change entailed, and will have to figure out how to change this forgotten piece of logic. Maybe the developer doesn't even work at the company by then, and then someone else now has to figure it all out from scratch.

This can lead to enormous time wastage. Not just in development, but in hunting and finding the bug. The application can start behaving erratically in a way that developers cannot easily comprehend. And that will lead to lengthy debugging sessions.

Developer interchangeability

Developer A created application A. The code is not clean nor readable, but it works like a charm and has been running in production. Unsurprisingly, there is no documentation either.

Developer A is absent for a month due to holidays. An emergency change request is filed. It can't wait another three weeks for Dev A to return.

Developer B has to execute this change. He now needs to read the entire codebase, understand how everything works, why it works, and what it tries to accomplish. This takes ages, but let's say he can do it in three weeks' time.

At the same time, application B (which dev B created) has an emergency. Dev B is occupied, but Dev C is available, even though he doesn't know the codebase. What do we do?

  • If we keep B working on A, and put C to work on B, then we have two developers who don't know what they're doing, and the work is bering performed suboptimally.
  • If we pull B away from A and have him do B, and we now put C on A, then all of developer B's work (or a significant portion of it) may end up being discarded. This is potentially days/weeks of effort wasted.

Dev A comes back from his holiday, and sees that B did not understand the code, and thus implemented it badly. It's not B's fault, because he used all available resources, the source code just wasn't adequately readable. Does A now have to spend time fixing the readability of the code?

All of these problems, and many more, end up wasting time. Yes, in the short term, clean code requires more effort now, but it will end up paying dividends in the future when inevitable bugs/changes need to be addressed.

Management needs to understand that a short task now will save you several long tasks in the future. Failing to plan is planning to fail.

If so, what are some arguments I can use to justify the fact that more LOC have been written?

My goto explanation is asking management what they would prefer: an application with a 100KLOC codebase that can be developed in three months, or a 50KLOC codebase that can be developed in six months.

They will obviously pick the shorter development time, because management doesn't care about KLOC. Managers who focus on KLOC are micromanaging while being uninformed about what they're trying to manage.


I think you should be very careful about applying "clean code" practices in case they lead to more overall complexity. Premature refactoring is the root of many bad things.

Extracting a conditional to a function leads to simpler code at the point where the conditional was extracted from, but leads to more overall complexity because you now have a function which is visible from more points in the program. You add a slight complexity burden to all other functions where this new function is now visible.

I'm not saying you shouldn't extract the conditional, just that you should consider carefully if you need to.

  • If you want to specifically test the e-mail validation logic. Then you need to extract that logic to a separate function - probably even class.
  • If the same logic is used from multiple places in the code then you obviously have to extract it to a single function. Don't repeat yourself!
  • If the logic is obviously a separate responsibility, e.g. the email validation happen in the middle of a sorting algorithm. The email validation will change independent of the sorting algorithm, so they should be in separate classes.

In all of the above the is a reason for the extraction beyond it just being "clean code". Furthermore, you probably wouldn't even be in doubt if it was the right thing to do.

I'd say, if in doubt, always choose the simplest and most straightforward code.

  • 7
    I have to agree, turning every conditional into a validation method can introduce more unwanted complexity when it comes to maintenance and code reviews. You now have to switch back and forth in the code just to make sure your conditional methods are right. And what happens when you have different conditions for the same value? Now you might have a naming nightmare with several small methods that only get called once and look mostly the same.
    – pboss3010
    Commented Mar 19, 2019 at 11:44
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    Easily the best answer here. Especially the observation (in the third paragraph) that complexity is not simply a property of the entire code as a whole but something that exists, and differs, on multiple abstraction levels simultaneously. Commented Mar 19, 2019 at 12:17
  • 2
    I think one way to put this is that, in general, extracting a condition should be done only if there's a meaningful, non-obfuscated name for that condition. This is a necessary but not sufficient condition.
    – JimmyJames
    Commented Mar 19, 2019 at 15:22
  • Re "...because you now have a function which is visible from more points in the program": in Pascal it is possible to have local functions - "...Each procedure or function can have its own declarations of goto labels, constants, types, variables, and other procedures and functions, ..." Commented Mar 20, 2019 at 1:51
  • 2
    @PeterMortensen: It is also possible in C# and JavaScript. And that is great! But the point remains, a function, even a local function, is visible in a larger scope than an inline code fragment.
    – JacquesB
    Commented Mar 20, 2019 at 6:42

I'd point out there is nothing inherently wrong with this:

if(contact.email != null && contact.email.contains('@')

At least assuming it's used this one time.

I could have problems with this very easily:

private Boolean isEmailValid(String email){
   return email != null && email.contains('@');

A few things I'd watch for:

  1. Why is it private? It looks like a potentially useful stub. Is it useful enough to be a private method and no chance of it being used more widely?
  2. I wouldn't name the method IsValidEmail personally, possibly ContainsAtSign or LooksVaguelyLikeEmailAddress because it does almost no real validation, which is maybe good, maybe not what is exected.
  3. Is it being used more than once?

If it is being used once, is simple to parse, and takes less than one line I would second guess the decision. It probably isn't something I'd call out if it wasn't a particular problem from a team.

On the other hand I have seen methods do something like this:

if (contact.email != null && contact.email.contains('@')) { ... }
else if (contact.email != null && contact.email.contains('@') && contact.email.contains("@mydomain.com")) { //headquarters email }
else if (contact.email != null && contact.email.contains('@') && (contact.email.contains("@news.mydomain.com") || contact.email.contains("@design.mydomain.com") ) { //internal contract teams }

That example is obviously not DRY.

Or even just that last statement can give another example:

if (contact.email != null && contact.email.contains('@') && (contact.email.contains("@news.mydomain.com") || contact.email.contains("@design.mydomain.com") )

The goal should be to make the code more readable:

if (LooksSortaLikeAnEmail(contact.Email)) { ... }
else if (LooksLikeFromHeadquarters(contact.Email)) { ... }
else if (LooksLikeInternalEmail(contact.Email)) { ... }

Another scenario:

You might have a method like:

public void SaveContact(Contact contact){
   if (contact.email != null && contact.email.contains('@'))

If this fits your business logic and isn't reused there is not a problem here.

But when someone asks "Why is '@' saved, because that's not right!" and you decide to add actual validation of some sort, then extract it!

You'll be glad you did when you also need to account for the presidents second email account Pr3$sid3nt@[email protected] and decide to just go all out and try and support RFC 2822.

On readability:

// If there is an email property and it contains an @ sign then process
if (contact.email != null && contact.email.contains('@'))

If your code is this clear, you don't need comments here. In fact, you don't need comments to say what the code is doing most the time, but rather why it's doing it:

// The UI passes '@' by default, the DBA's made this column non-nullable but 
// marketing is currently more concerned with other fields and '@' default is OK
if (contact.email != null && contact.email.contains('@'))

Whether the comments above an if statement or inside a tiny method is to me, pedantic. I might even argue the opposite of useful with good comments inside another method because now you would have to navigate to another method to see how and why it does what it does.

In summary: Don't measure these things; Focus on the principles that the text was built from (DRY, SOLID, KISS).

// A valid class that does nothing
public class Nothing 

  • 4
    Whether the comments above an if statement or inside a tiny method is to me, pedantic. This is a "straw that broke the camel's back" problem. You're right that this one thing isn't particularly hard to read outright. But if you have a big method (e.g. a large import) which has dozens of these small evaluations, having these encapsulated in readable method names (IsUserActive, GetAverageIncome, MustBeDeleted, ...) will become a noticeable improvement on reading the code. The problem with the example is that it only observes one straw, not the entire bundle that breaks the camel's back.
    – Flater
    Commented Mar 19, 2019 at 8:38
  • @Flater and I do hope this is the spirit the reader takes from that.
    – AthomSfere
    Commented Mar 19, 2019 at 12:02
  • 1
    This "encapsulation" is an anti-pattern, and the answer actually demonstrates this. We come back to read the code for purposes of debugging and for purposes of extending the code. In both cases understanding what the code actually does is critical. The code block starting if (contact.email != null && contact.email.contains('@')) is buggy. If the if is false, none of the else if lines can be true. This is not at all visible in the LooksSortaLikeAnEmail block. A function containing a single line of code is not much better than a comment explaining how the line works.
    – Quirk
    Commented Mar 19, 2019 at 13:06
  • 1
    At best, another layer of indirection obscures the actual mechanics and makes debugging harder. At worst, the function name has become a lie in the same way comments become lies - the contents are updated but the name is not. This is not a strike against encapsulation in general, but this particular idiom is symptomatic of the great modern issue with "enterprise" software engineering - layers and layers of abstraction and glue burying the relevant logic.
    – Quirk
    Commented Mar 19, 2019 at 13:10
  • @quirk I think you're agreeing with my overall point? And with the glue, your going down a whole different problem. I actually use code maps when looking at a new teams code. It's scary bad what I've seen done for some large methods calling a series of large methods even at the mvc pattern level.
    – AthomSfere
    Commented Mar 19, 2019 at 13:13

Considering the fact that the "is email valid" condition you currently have would accept the very much invalid email address "@", I think you have every reason to abstract out an EmailValidator class. Even better, use a good, well-tested library to validate email addresses.

Lines of code as a metric is meaningless. The important questions in software engineering are not:

  • Do you have too much code?
  • Do you have too little code?

The important questions are:

  • Is the application as a whole designed correctly?
  • Is the code implemented correctly?
  • Is the code maintainable?
  • Is the code testable?
  • Is the code adequately tested?

I've never given a thought to LoC when writing code for any purpose but Code Golf. I have asked myself "Could I write this more succinctly?", but for purposes of readability, maintainability, and efficiency, not simply length.

Sure, maybe I could use a long chain of boolean operations instead of a utility method, but should I?

Your question actually makes me think back on some long chains of booleans I've written and realize I probably should have written one or more utility method(s) instead.


Clean Code is an excellent book, and well worth reading, but it is not the final authority on such matters.

Breaking code down into logical functions is usually a good idea, but few programmers do it to the extent that Martin does - at some point you get diminishing returns from turning everything into functions and it can get hard to follow when all the code is in tiny pieces.

One option when it's not worth creating a whole new function is to simply use an intermediate variable:

boolean isEmailValid = (contact.email != null && contact.emails.contains('@');

if (isEmailValid) {

This helps keep the code easy to follow without having to jump around the file a lot.

Another issue is that Clean Code is getting quite old as a book now. A lot of software engineering has moved in the direction of functional programming, whereas Martin goes out of his way to add state to things and create objects. I suspect he would have written quite a different book if he'd written it today.

  • Some are concerned about the extra line of code near the condition (I am not, at all), but perhaps address that in your answer. Commented Mar 19, 2019 at 11:11

On one level, they are right - less code is better. Another answer quoted Gate, I prefer:

“If debugging is the process of removing software bugs, then programming must be the process of putting them in.” – Edsger Dijkstra

“When debugging, novices insert corrective code; experts remove defective code.” – Richard Pattis

The cheapest, fastest, and most reliable components are those that aren’t there. - Gordon Bell

In short, the less code you have, the less can go wrong. If something isn't necessary, then cut it.
If there is over-complicated code, then simplify it until the actual functional elements are all that remain.

What is important here, is that these all refer to functionality, and only having the minimum required to do it. It doesn't say anything about how that is expressed.

What what you are doing by attempting to have clean code isn't against the above. You are adding to your LOC but not adding unused functionality.

The end goal is to have readable code but no superfluous extras. The two principles should not act against each other.

A metaphor would be building a car. The functional part of the code is the chassis, engine, wheels... what makes the car run. How you break that up is more like the suspension, power steering and so on, it makes it easier to handle. You want your mechanics as simple as possible while still performing their job, to minimise the chance of things going wrong, but that doesn't prevent you from having nice seats.


There's lots of wisdom in the existing answers, but I'd like to add in one more factor: the language.

Some languages take more code than others to get the same effect.  In particular, while Java (which I suspect is the language in the question) is extremely well-known and generally very solid and clear and straightforward, some more modern languages are much more concise and expressive.

For example, in Java it could easily take 50 lines to write a new class with three properties, each with a getter and setter, and one or more constructors — while you can accomplish exactly the same in a single line of Kotlin* or Scala.  (Even greater saving if you also wanted suitable equals(), hashCode(), and toString() methods.)

The result is that in Java, the extra work means you're more likely to reuse a general object that doesn't really fit, to squeeze properties into existing objects, or to pass a bunch of ‘bare’ properties around individually; while in a concise, expressive language, you're more likely to write better code.

(This highlights the difference between the ‘surface’ complexity of the code, and the complexity of the ideas/models/processing it implements.  Lines of code isn't a bad measure of the first, but has much less to do with the second.)

So the ‘cost’ of doing things right depends on the language.  Perhaps one sign of a good language is one that doesn't make you choose between doing things well, and doing them simply!

(* This isn't really the place for a plug, but Kotlin is well worth a look IMHO.)


Let's assume that you are working with class Contact currently. The fact that you are writing another method for validation of email address is evidence of the fact that the class Contact is not handling a single responsibility.

It is also handling some email responsibility, which ideally, should be its own class.

Further proof that your code is a fusion of Contact and Email class is that you will not be able to test email validation code easily. It will require a lot of maneuverings to reach email validation code in a big method with the right values. See the method viz below.

private void LargeMethod() {
    //A lot of code which modifies a lot of values. You do all sorts of tricks here.

    //Email validation code becoming very difficult to test as it will be difficult to ensure 
    //that you have the right data till you reach here in the method

    //Another whole lot of code that modifies all sorts of values.
    //Extra work to preserve the result of ValidateEmail() for your asserts later.

On the other hand, if you had a separate Email class with a method for email validation, then to unit test your validation code you would just make one simple call to Email.Validation() with your test data.

Bonus Content: MFeather's talk about the deep synergy between testability and good design.


Reduction in LOC has been found to be correlated with reduced defects, nothing else. Assuming then that anytime you reduce LOC, you have reduced the chance of defects is essentially falling into the trap of believing that correlation equals causation. The reduced LOC is a result of good development practices and not what makes code good.

In my experience, people who can solve a problem with less code (at a macro level) tend to be more skilled than those who write more code to do the same thing. What these skilled developers do to reduce the lines of code is use/create abstractions and reusable solutions to solve common problems. They don't spend time counting lines of code and agonizing over whether they can cut a line here or there. Often the code they do write is more verbose than is necessary, they just write less of it.

Let me give you an example. I've had to deal with logic around time periods and how they overlap, whether they are adjacent, and what gaps exist between them. When I first started working on these problems, I would have blocks of code doing the calculations everywhere. Eventually, I built classes to represent the time periods and operations that calculated overlaps, complements etc. This immediately removed big swaths of code and turned them into a few method calls. But those classes themselves were not written tersely at all.

Plainly stated: if you are trying to reduce LOC by trying to cut a line of code here or there with more terse, you are doing it wrong. It's like trying to lose weight by reducing the amount of vegetables you eat. Write code that is easy to understand, maintain, and debug and reduce LOC through reuse and abstraction.


You have identified a valid trade-off

So there is indeed a trade-off here and it is inherent to abstraction as a whole. Whenever anyone tries to pull N lines of code into its own function in order to name it and isolate it, they simultaneously make reading the calling site easier (by referring to a name rather than to all of the gory details that underlie that name) and more complex (you now have meaning that is entangled across two different parts of the codebase). "Easy" is the opposite of "hard," but it is not a synonym for "simple" which is the opposite of "complex." The two are not opposites, and abstraction always increases complexity in order to insert some form or another of ease.

We can see the added complexity directly when some change in the business requirements makes the abstraction start to leak. Maybe some new logic would have gone most naturally in the middle of the pre-abstracted code, say for instance if the abstracted code traverses some tree and you'd really like to collect (and perhaps act on) some sort of information while you are traversing the tree. Meanwhile, if you have abstracted this code, then there may be other call sites, and adding the required logic into the middle of the method might break those other call sites. See, whenever we change a line of code we only need to look at the immediate context of that line of code; when we change a method we must Cmd-F our entire source code looking for anything which may break as a result of changing the contract of that method, or hope that tests catch the breakage for us.

The greedy algorithm can fail in these cases

The complexity has also made the code in a certain sense less readable rather than more. In a prior job I dealt with an HTTP API which was very carefully and precisely structured into several layers, every endpoint is specified by a controller which validates the shape of the incoming message and then hands it to some "business-logic-layer" manager, which then made some request of some "data layer" which was responsible for making several queries to some "data access object" layer, which was responsible for creating several SQL Delegates which would actually answer your question. The first thing I can say about it was, something like 90% of the code was copy-and-paste boilerplate, in other words it was no-ops. So in many cases reading any given passage of code was very "easy", because "oh this manager just forwards the request to that data access object." But the fact that you had to jump between all of these different layers and read through a bunch of boilerplate to figure out if anything was customized to this particular case, meant that you were doing a lot of context-switching and finding files and trying to track information that you should never have been tracking, "this is called X at this layer, it becomes called X' at this other layer, then it is called X'' in this other other layer."

I think when I left off, this simple CRUD API was at the stage where if you printed it at 30 lines per page, it would take up 10-20 five-hundred-page textbooks on a shelf: it was a whole encyclopedia of repetitive code. In terms of essential complexity, I am not sure that there was even half of a textbook of essential complexity in there; we only had maybe 5-6 database diagrams to handle it. Making any slight change to it was a mammoth undertaking, learning it was a mammoth undertaking, adding new functionality got to be so painful that we actually had boilerplate template files that we would use to add new functionality.

So I have seen first-hand how making each part very readable and obvious can make the whole very unreadable and non-obvious. This means that the greedy algorithm can fail. You know the greedy algorithm, yes? "I am going to do whatever step locally improves the situation the most, and then I will trust that I find myself in a globally improved situation." It is often a beautiful first attempt but it can also miss in complex contexts. For example in manufacturing you might try to increase the efficiency of every particular step in a complex manufacturing process -- do bigger batches, yell at people on the floor who appear to not be doing anything to get their hands busy with something else -- and this can often destroy the global efficiency of the system.

Best practice: use DRY and lengths to make the call

(Note: This section title is somewhat of a joke; I often tell my friends that when someone is saying "we should do X because best practices say so" they are 90% of the time not talking about something like SQL injection or password hashing or whatever -- unilateral best practices -- and so the statement can be translated in that 90% of the time to "we should do X because I say so." Like they may have some blog article from some business which did a better job with X rather than X' but there is generally no guarantee that your business resembles that business, and there is generally some other article from some other business which did a better job with X' rather than X. So please do not take the title too seriously.)

What I would recommend is based on a talk by Jack Diederich called Stop Writing Classes (youtube.com). He makes several great points in that talk: for instance, that you can know a class is really just a function when it only has two public methods, and one of them is the constructor/initializer. But in one case he is talking about how a hypothetical library that he has string-replaced for the talk as "Muffin" declared its own class "MuffinHash" which was a subclass of the builtin dict type that Python has. The implementation was utterly empty—someone had just thought, "we might need to add custom functionality to Python dictionaries later, let's introduce an abstraction right now just in case."

And his defiant response was simply, "we can always do that later, if we need to."

I think we sometimes pretend like we're going to be worse programmers in the future than we are right now, so we might want to insert some sort of little thing that might make us happy in the future. We anticipate future-us's needs. "If traffic is 100 times larger than we think it will be, that approach won't scale, so we have to put the up-front investment into this harder approach that will scale." Very suspicious.

If we take that advice seriously then we need to identify when “later” has come. Probably the most obvious thing would be to establish an upper limit on the length of things for style reasons. And I think the remaining best advice would be to use DRY—don't repeat yourself—with these heuristics about line lengths to patch up a hole in the SOLID principles. Based on the heuristic of 30 lines being a "page" of text and an analogy with prose,

  1. Refactor a check into a function/method when you want to copy-paste it. Like there are occasional valid reasons to copy-paste but you should always feel dirty about it. Real authors do not make you reread a big long sentence 50 times throughout the narrative unless they're really trying to highlight a theme.
  2. A function/method should ideally be a "paragraph". Most functions should be about half a page long, or 1-15 lines of code, and only maybe 10% of your functions should be allowed to range to a page and a half, 45 lines or more. Once you're at 120+ lines of code and comments that thing needs to be broken down into parts.
  3. A file should ideally be a "chapter". Most files should be 12 pages long or less, so 360 lines of code and comments. Only maybe 10% of your files should be allowed to range to 50 pages long, or 1500 lines of code and comments.
  4. Ideally, most of your code should be indented with the baseline of the function or one level deep. Based on some heuristics about the Linux source tree, if you're religious about it, only maybe 10% of your code should be indented 2 levels or more within the baseline, less than 5% indented 3 levels or more. This means in particular that things which need to "wrap" some other concern, like error handling in a big try/catch, ought to be pulled out of the actual logic.

Like I mentioned up there, I tested these statistics against the current Linux source tree to find those approximate percentages, but they also sort of stand to reason in the literary analogy.

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