I am trying to implement a class which could store several functions and evaluate all of them sequentially in the order they are added. The goal would be instantiate an object of this class like that:

f_int f1 = f_int {p1, p2, p3};

where p1, p2 and p3 are functions like that: int p1(int x) { return ...; }. After added some functions to this object, I could evaluate all of them calling:

std::cout << f1(3) << std::endl;

the implementations should work with functions of 1, 2, 3 or more variables, but right now this is not happening.

also, I wonder if there is a way to not have the second declaration of type in f_int f1 = f_int {p1, p2, p3}; (using only f_int f1 = {p1, p2, p3};). and if is possible, I would like to declare how many variables the program should accept, with something like that (or close to that): f_int f1('x') or f_float f1('x', 'y').

at last, would be great if instead of declare each function like the example above, by its name p1 or p2, I would have something more like:

f1('x') = {'x'*'x', 2*'x', 8}

maybe using something like a lambda or macros? I don't have much experience about this to be sure if any of this would be possible.

Anyway, the implementation for the class I have right now, which as I mentioned it's working for function with 1 argument only, looks like that right now:

template<typename T, typename ... Args>
class Function {
  std::vector<std::function<T(T,Args...)>> terms;
  Function(std::initializer_list<std::function<T(T,Args...)>> array) {
    for(long unsigned int i=0; i<array.size(); i++) terms.push_back(std::data(array)[i]);

  T operator()(T t, Args ... args) {
    T result = 0;
    for(long unsigned int i=0; i<terms.size(); i++) result += terms[i](t,args...);
    return result;

  Function<T>& operator=(std::initializer_list<std::function<T(T,Args...)>> array) {
    for(long unsigned int i=0; i<array.size(); i++) terms.push_back(std::data(array)[i]);
    return *this;

typedef Function<int> f_int;
typedef Function<float> f_float;
typedef Function<double> f_double;

Anyone can tell me hints if any of this is possible and, if so, give any hints of how to modify the class above to implement that?

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  • It actually works. You're just one tiny step from using it correctly. Just specify multiple types when you typedef (instantiate) the Function template, as in Function<int, char, char>. Example: godbolt.org/z/5hGvcrbvq
    – rwong
    Jun 19 at 1:54


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