Questions tagged [game-development]

Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can take less time and can be produced cheaply by individuals and small developers. The indie game industry has seen a rise in recent years with the growth of new online distribution systems and the mobile game market.

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1answer
63 views

Designing a system of loadable resources with dependencies

Context: For a video game, I need to load an arbitrary amount of resources which when combined would form a complete level of the game. These resources would be 3D models, textures, sound, etc. Some ...
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1answer
54 views

Designing an Entity Component System for interfacing with a scripting language

I am currently building an Entity Component System (ECS) in cython in order to speed up operating on large numbers of game objects in python. In the process of building this system, I ran into the ...
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How can independent game-modules block system-wide behaviour

We've stumbled at an inconvenient design in a game and wondering, whether there is nothing simpler. The background needs some explaining so I'm sorry for the wall of text. The setting We have a ...
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2answers
157 views

Game Engine Architecture: what am I doing wrong?

I'm working on a Game Engine (more like a Graphics Engine for Physics simulations) in C++. I know a bit of Unity and I like the concept of GameObject and Component Unity has and I wanted to use that ...
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2answers
132 views

Card game with unique abilities - how do i implement this

I am making a card game, it is similar to Bang. You have a boss, which has some HP and you are getting cards with abilities, HP,DMG, etc. I want to make it as a .io game or maybe just a web ...
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1answer
116 views

different collision geometries in a component based game engine

I'm writing a simple game engine and after a lot of rethinking/refactoring I settled with sort of a component based architecture (not strictly ECS, but it isn't inheritance based anymore either). So ...
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2answers
47 views

Pattern or framework for resolving simultaneous inputs

I am tracking the position of characters on a 2D grid (this is a computer game). At every step each character can attempt to move (stationary, up, down, left, or right). There are some rules that ...
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2answers
144 views

Does it make sense to implement a Class Factory design in an RPG Character Creation module

I'm a self-taught Engineer, a beginner in Java and I am trying to create a Dungeons and Dragons character creation module for a bigger game to solidify my understanding of core concepts while learning ...
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4answers
303 views

Improved design for a turn-based multiplayer game using AI?

I'm trying to decide which is the best architecture for a turn-based multiplayer game where the players can be either humans or AI and the UI is optional, for instance because the game can just be ...
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1answer
99 views

Handling multiple game modes with a game controller

I have a basic GameController with a finite state machine to handle game logic. I'm adding game modes and coming across problems cleanly implementing them. The core functionality of the game stays ...
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2answers
192 views

The main reason for using the command design pattern for game AI

I've been going through all the design patterns in context of game programming form this book, before starting my next big project. Apart from that I've been reading about them in more general context....
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2answers
181 views

Architecture for slot machine game

I am building a slot machine game for a client (virtual money, not real-money gambling). They started out with a template game and hired me to reskin it and make "minor" changes for a "quick" release. ...
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1answer
222 views

How to efficiently solve “close” players/items in an online game without iterating through all of them?

I have an online game server that works as follows: Once a player connects, he is in one of predefined sessions (consider them physical location, e.g. Island, Underground location, etc.). Then ...
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4answers
209 views

Object Oriented Game Programming Board Class decision

I am writing an object oriented game for fun where players from two teams fight. I need to implement move function for players on a maze. Maze sohuld have location information with some features like ...
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3answers
347 views

How to ensure a user isn't using a hacked client

Background: We have the code for a 20 year old MMOG that some people still play, and we have the rights to opensource it. Currently, the server isn't terribly authoritative, i.e. the client is the one ...
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4answers
518 views

Optimal Immutable Data Structure for Highly Dynamic Particle System

Trying to see if immutability is a good fit for highly dynamic objects like game entities (that constantly are moving around and changing) or particle systems, each which might have thousands or ...
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3answers
760 views

Domain Driven Design approach for game

I'm working on a realtime multiplayer game project. There are entities like Player, Game, Flag etc. And bunch of it's behaviours like PlayerRespawnBehaviour, PlayerWalkBehaviour, ...
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1answer
3k views

OOP ECS vs Pure ECS

Firstly, I am aware that this question links with the topic of game development but I have decided to ask it here since it really comes down to a more general software engeneering problem. During the ...
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2answers
125 views

How should I handling throwing exceptions in C#? [duplicate]

I'm developing a game engine in C# and I just had a question about handling exceptions correctly. Since the engine will be used by other .NET developers, how should I handle exceptions? What I mean ...
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1answer
252 views

How well is my solution organised?

I'm currently designing a 3D game engine in C#. I'm not sure why, but I feel like it's appropriate to mention that the engine will soon support multiple rendering backends (OpenGL 4.6, Direct3D 12, ...
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2answers
215 views

What design techniques are used for video games (non-educational)?

I am taking a software engineering course and got an understanding of basic concepts used in designing solutions for businesses. We come up with requirements, do use cases and user scenarios and it ...
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2answers
282 views

How to find all possible paths with specific length in hexagonal game board?

I am currently developing a simple game in Unity. I got a game board composed of hexagons. Let's say, the red dot is the player. Now I want to show the user on which fields he can go, depending on ...
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1answer
158 views

How can a html 5 game made licensed?

How a HTML5 game can be buyable? I mean, if it is HTML, even though you obfuscate the code or apply encryption, the whole html and javascript is already on your browser means you already have the ...
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2answers
92 views

Bridging application development practices and game development practices

I previously ran into an interesting practice called occlusion culling in game development. I am still researching to gain more understanding of how it works, since this is mostly discussed in game ...
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2answers
190 views

Actions that can have individual cooldowns or a “group” cooldown

I'm creating a game (well, a plugin) where each player has a list of skills, each of which has an unique type object, each of which has a list of actions that need to be ran when a player executes his ...
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1answer
213 views

Architecture for a scoring and commentary apps

About the app: This is an android app. The app has two components/ two different users, scorers who score the game and fans who view commentary of the game. Scoring User : A scorer watches a live ...
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2answers
620 views

Is software testing different when we are dealing with game development?

I was reading this paper about the differences between software development in general and game development and the authors made some good points regarding software testing, pointing out, for instance,...
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1answer
392 views

How to organize the management of resources for OpenGL?

I write my own 3D-graphics engine for education and have some difficulties with it's architecture. I wrote classes like OpenGLTexure, OpenGLMaterial, OpenGLGpuProgram, etc. I also wrote a class ...
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2answers
290 views

How should I track which monster is first in a Tower Defense game, and is it ok create an extra attribute just for this purpose?

So I'm creating a Tower Defense game and I want to have different ways for towers to prioritize their targets (I'm using Python but looking for a generic design answer): class TargetPriority(enum....
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1answer
108 views

Countermeasure for having the coordinate grid upside down?

So I'm using pygame to create a simple top-down shooter game, and I'm doing lots of angle calculations from the top-down perspective. Let's use a simple arrow and a ball as an example, I want the red ...
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1answer
126 views

Architecture for adding projectiles to a Tower Defense game that uses Flyweight pattern for towers?

I asked a question about structuring a Tower Defense game a while back, and ended up using the Flyweight pattern for my towers. Here's what my TowerType looks now (I'm using Python but looking for ...
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1answer
929 views

Enhancing the quality & performance by opting for multiple tasks vs single task?

I'm trying to improve the performance, code quality and just make it better in terms of practice overall. I have a server for a game that managers all users connected as well as things like objects ...
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2answers
313 views

Is there any point in a digraph implementation?

The Foreword Hi! I'm just your average, fairly beginner, computer science student doing personal programming side projects, and who is probably out of his depth and has no clue what he's doing. So, I ...
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5answers
2k views

Is it a good idea to experiment with design patterns?

I have been reading a lot about different design patterns, their pros, cons, main usage etc. However, I like to experiment and try to invent my own ways of the implementations (even if they are not ...
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2answers
459 views

Advice on application architecture using MongoDB for intense multiplayer game

I am working on a multiplayer collectible card game. Server side is node.js + websocket.io. I am now considering which database to implement. I got really intrigued by MongoDB, mostly due to the fact ...
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1answer
206 views

How to modelize items in a shop (like LoL, Dota, …) the MVC way?

In a 2D game, buildings can be upgraded with modules; Those modules can be bought in a shop. The shop is represented by a stereotyped grid of icons, each icon representing a buyable module. When the ...
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3answers
261 views

How to simulate living things in software [closed]

I was thinking about creating a simple game/simulation where cars drive around in a city as part of a pet project. That made me think how I would simulate these individual cars in a simulated world. ...
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0answers
55 views

game design pattern to avoid huge amount of if-s [duplicate]

I'm about to develop a card game where you have multiple characters, each of them having different skills and abilities which are constantly interacting with other characters' abilities. An example: ...
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1answer
187 views

What is the best way to make a collection of functions available to a whole program in c++?

I am currently working on a voxel (Minecraft-like) engine in C++. Almost all of the code (ie. world generation, rendering, user input) needs to access data about the block types. To accomplish this, I ...
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1answer
254 views

I loved developing a 2D game(C++ SDL), but i am not good at maths/physics [closed]

I developed 2 games in C++ using SDL. Without using any wrappers. I literally loved and enjoyed every part of the journey. Complex algorithms, how 2D works, rendering, audio, input etc. But i am not ...
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1answer
468 views

What would be a good way to abstract OpenGL-Concepts in a game engine? [closed]

I have posted the same question to StackOverflow and Stackexchange and both got downvoted to oblivion as "too broad". So maybe this will be a better place for it. I am working on a rendering engine ...
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2answers
261 views

Trying to teach a high school student Dynamic Memory Allocation - what are the best ways to do so?

Copied from stack overflow due to feedback So I want to teach someone how to do dynamic memory allocation using the block padding model. What that means is every memory block is prefixed and ...
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5answers
745 views

Need help designing a card game

I am teaching myself to code again and thought I would write a card game. I need help with my code design (I am using C#) To start with I am building it as a console application, and later I will ...
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2answers
24k views

TCP or UDP for a multiplayer game?

This is a question I see a lot. Most people say UDP is always better for real-time games than TCP. My understanding is that TCP tries to re-send packets over and over til the other side gets them ...
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2answers
321 views

Designing a “scripting loop” in Javascript

Javascript is a single threaded language but when developing point-and-click adventure games, it's often advantageous to have 2 "threads" running, the rendering/logic thread and the game scripting ...
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2answers
705 views

RESTful API design for an existing domain implementation of a simple game?

I'm trying to wrap a RESTful API around an existing implementation of a game. Here is a possible state diagram of a simple API design that comes to mind: I'm having troubles here because the ...
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1answer
153 views

How can a multiplayer game manage state over a local network? [closed]

I would like to create a multiplayer mobile game where players play together over an ad-hoc network, with no internet connection required. Players should be able to join and leave mid-game, and the ...
0
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1answer
236 views

Most efficient way to store multiplayer player data?

problem: Making a video-game has the following challenges on variable storage: send player states every 50-200ms, so store position/ rotation as efficiently as possible. store large blocks of data ...
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2answers
73 views

Extend a class in an existing architecture?

The question is only relevant for typed programming languages, dynamic solutions aren't satisfying. Let's assume that the language is C++. Example architecture: - DisplayObject (base class) -- ...
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2answers
311 views

Is singleton the right way to go in the case of a game?

I've been reading the top posts of stackoverflow and SE and all over the place it says how bad singletons are but I am unsure how to rewrite my code. As of now I have two projects that bind into a ...