Questions tagged [physics]

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2 votes
1 answer
183 views

Should gravity sources pull objects or objects pull themselves to gravity?

I'm doing a project in unity where I turn off the general gravity and implement it myself. What I'm trying to acheive is to have GameObjects be affected by several gravity sources on every tick. I got ...
asaf92's user avatar
  • 201
17 votes
4 answers
3k views

How to visualize the design of a physics engine?

I'm making a physics engine and its becoming quite hard to keep track of the whole thing. Often when I get back to my code after a break I just don't remember why that's not working. Most of the ...
Winter's user avatar
  • 705
-3 votes
1 answer
407 views

I loved developing a 2D game(C++ SDL), but i am not good at maths/physics [closed]

I developed 2 games in C++ using SDL. Without using any wrappers. I literally loved and enjoyed every part of the journey. Complex algorithms, how 2D works, rendering, audio, input etc. But i am not ...
Mohammad Sheriyar Sid's user avatar
9 votes
2 answers
19k views

Will quantum computers be able to easily crack passwords?

I've recently read a number of (layman's) articles on quantum mechanics and quantum computing, and keep seeing examples along the lines of "Quantum computing can crack passwords quickly by trying all ...
JohnLBevan's user avatar
3 votes
0 answers
81 views

How would I identify a gap in a set of curve data, and get its value?

I have a set of 2-D data (x,y) and it produces a set of curves, and sometimes the set of curves do not overlap, and there is a distinct separation between the groups of curves, how would I identify ...
user22866's user avatar
  • 139
0 votes
1 answer
1k views

Changing coordinate systems in python

I am working on a visual python program that is meant to model the orbit of an electron around the core of a Hydrogen atom. In order to avoid the singularity at r = 0 in the equation for coulomb ...
Lann625's user avatar
1 vote
1 answer
37 views

System for deducting velocity against sources pf gravity

Say I have a particle-based physics engine (which I do) that uses lots of particles with a x and y coordinate and velocity. These particles can also have a mass, which means that these particles (with ...
Ben Hollier's user avatar
0 votes
1 answer
268 views

Convert x and y velocity to x and y velocity relative to another point

The question I asked probably isn't very clear, so I'll explain. If I have an x and y velocity, where the y goes towards the bottom of the screen, and the x goes towards the right of the screen, how ...
Ben Hollier's user avatar
4 votes
1 answer
155 views

How to define the motion path of one object on a surface of the other one?

I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The ...
Eugene's user avatar
  • 169
-2 votes
1 answer
1k views

Physics Engine with Fixed-Point Positions [closed]

Fixed-point object locations allow for worlds which are much more scale-able. Using a 64-bit integer (per dimension), and 0.1 millimeter precision, a world can be created which is 100% numerically ...
Kent's user avatar
  • 119
18 votes
12 answers
5k views

Teaching myself, as a physicist, to become a better programmer [closed]

I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) ...
user787267's user avatar
1 vote
1 answer
254 views

Help me understand this "mindmap / constellation" visual pattern

Please help me identify and understand this visual pattern, what's the common name used for such mindmap / constellation visualisations? http://asterisq.com/products/constellation/roamer/demo http://...
daniel.sedlacek's user avatar
6 votes
4 answers
15k views

confusion between these two networking terms: transmission rate vs. propagation speed [closed]

I read this in TCP/IP PROTOCOL SUITE second edition, written by Behrouz A. Forouzan and Sophia Chung Fegan. In traditional Ethernet, the minimum frame length is 520 bits, the transmission rate is ...
Tracy's user avatar
  • 163
13 votes
5 answers
623 views

Idea for a physics–computer science joint curriculum and textbook [closed]

I want to write (and have starting outlining) a physics textbook which assumes its reader is a competent computer programmer. Normal physics textbooks teach physical formulas and give problems that ...
Ami's user avatar
  • 2,055
13 votes
2 answers
6k views

Is video game programming usually physics related?

I know this is obviously not true for some games, minesweeper, card games, etc. But what about any game involving simulating the real world environment. Obviously these games have some form of a ...
Chris's user avatar
  • 5,653