[Based on this question][1] I think while the aim of OOP is not necessarily to copy real world objects, they could be source of inspiration to design a software or solve a problem or even learn the OOP itself. 

For example for an application which deals with drawing, a `Bitmap` could be regarded like a `Page`, then as a page has back color, we can define a `BackColor` attribute for it. But we may realize a real page has not text color and it's the attribute of the pen, so we can define a class named `Pen` which is used for drawing and has a `Color`, `LineWeight` or .. 

I always look for such analogy and inspirations of objects and their interactions when I develop a software, but I don't have a systematic or clear definition for what I am doing. I don't know which aspects of OOP I am copying. 

Is it an acceptable technique in OOP? Do you use it? Is it possible that I violate an OOP guideline while I am using this technique? 

I would like to know how this technique may help me to follow OO principles, so I can **consciously** use it.

  [1]: http://programmers.stackexchange.com/questions/137994/does-object-oriented-programming-really-model-the-real-world?rq=1
  [2]: http://programmers.stackexchange.com/questions/273763/how-to-get-inspired-by-real-word-objects-in-oop?noredirect=1#comment560248_273763