Because Windows is backed by a huge organization, that more than a decade ago decided they want game development to happen on their platform.
This wasn't true for the Mac, and it isn't true now. Not even for iOS. Apple doesn't provide tools for iOS game development. But it's a huge market (there's more iPhones out there, than there was PCs in 1995) with relatively little competition, so people do it anyhow.
As for Linux, there's not even a some sort of central institution, that could set any sort of priorities. The direction in which Linux is going, is more less determined by a bunch of very good, yet slightly unworldly programmers.
To create a PC game today, you need a lot of 2d/3d artists, game designers, scriptors, actors, testers and what not. As to the actual programming, you might simply use an actual game engine (CryEngine, Unreal Engine, Quake Engine, Source Engine). So you might be able to do the whole thing without any actual programmers.
Because of that, and because of the nature of businesses, programmers have little say in which platform is chosen. And typically, managers look for support, which is something Microsoft claims to offer, and to deal with things that are somehow seizable to their thought patters, which open source is not.
For that reason, most commercial end-user software development is done on windows.
I work for a company, that creates flash games, and is thus not bound to a particular platform. However, we all develop on windows, because most of the tools we use aren't available for Linux.