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A library is a collection of resources providing data and/or services for developing independent software.

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Both OpenGL and SDL are C libraries and expose a C interface to the rest of the world (as pretty much every language out there can interface with C but not necessarily with C++). Thus, they're … in general tends to be a bit more portable than C++, which in turn makes it easier to get the non-platform dependent part of the code of libraries like these working on another OS or hardware …
answered Dec 24 '12 by Timo Geusch