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Why did IHVs have never extended Direct3D through the facilities of COM on which it is based?

Direct3D was targeted at gaming specifically, optimized as such and strictly versioned, so to allow game developers and graphics driver developers to do their part and make ends meet. Extensions would ...
Martin Maat's user avatar
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Why did IHVs have never extended Direct3D through the facilities of COM on which it is based?

The simple answer is that it doesn't make sense economically. Supporting all the various feature levels that are currently abstracted through DirectX is expensive and time consuming enough without ...
Ccm's user avatar
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