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I tend to use OBS for Screen Recording. It is created initially for streaming, however, it has powerful video capture in it due to this use case. https://obsproject.com/ Though, on the GPU Image Output, you may want to use a Second GPU or a Video Card to record as it will not throttle / bottleneck your GPU you wish to do the test with. Hope this helps ...


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A capture card is probably overkill. If you’re looking to capture video frames you could simply dump said video frames with one of many video editing software. If you’re looking to capture video game frames there’s also a lot of software for this, and Nvidia even provides ShadowPlay which will capture 60 FPS. You could then dump the frames using said video ...


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Sounds like you're looking for a capture card. Modern ones based on PCIe or USB3 are capable of capturing HDMI output at 60fps in real time. On the software side, the captured images are exposed as a virtual camera. If you can make your program or algorithm work of a video file or camera input, you should be able to use this approach. However, keep in mind ...


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