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Most of the statically typed OOP languages are build on the concept of class and of interface to make polymorphism happen at runtime: Sometimes it’s not called "class" in the language, but it is nevertheless a class in the broader OOP sense (e.g. struct in C++ are classes; struct in C# are a like classes but with value semantic). Sometimes it’s ...


TypeScript's and Flow's interfaces use compile-time checked duck typing.


It's Objects all the way down Side Note: There are varying opinions on the definition of strong-typed language, and how that may or may not interact with the definition of static-typed language. You say Now, I also need the classes to work as first class citizens so that classes themselves could be taken as function parameters or returned. This is a good ...

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