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doppioslash
  • Member for 12 years, 8 months
  • Last seen more than 5 years ago
About

Graphics Programmer: Physically Based Rendering, AR, VR, Cg, HLSL, GLSL, C#, Unity3d, AI, Rust, Python.

Houdini and Blender: scripting, rigging, procedural modelling.

Author of the Apress book, Physically Based Shader Development for Unity 2017, and the Pluralsight course Developing Custom Shaders in Unity.

Graphics programming musings at www.shadercat.com.

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