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Oct 26, 2011 at 5:12 comment added Joe Rice @DemianBrecht: Node.js looks pretty cool. Has a WebSockets library too, so if I convince my user community to use the latest Firefox or Chrome, it'll be even easier. Thanks! Now I just have to figure out how to interface node.js with my C++ game engine.
Oct 26, 2011 at 2:47 comment added Demian Brecht @JoeRice: See edit (too big to reply in comments)
Oct 26, 2011 at 2:47 history edited Demian Brecht CC BY-SA 3.0
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Oct 26, 2011 at 2:03 comment added Joe Rice @jcolebrand I'm mostly concerned with opening and closing HTTP requests. As I've educated myself more on this over the last few weeks I've learned a lot about COMET, long polling and WebSockets. Eventually I'll probably switch over to WebSockets. I'm serverely budget constrained but I can probably force my users to use up-to-date browsers.
Oct 26, 2011 at 1:59 comment added Joe Rice Here's a link to the C++ code to interface to FASTCGI: (bitwordy.com/misc/codesample1.txt)
Oct 26, 2011 at 1:39 comment added Joe Rice I picked C++ largely because I'm familiar with and know that it's fast. I'm hoping my code IS the bottleneck, so writing it in as efficient a language as possible seemed important. Also the code to interface to FASTCGI is pretty simple:
Oct 25, 2011 at 23:26 comment added Demian Brecht I'm not a Java expert by any means.. However, from what I've been told by those "in the know", there are all kinds of things that Java accounts for by default that is difficult (at best) in C++. I don't know what the details are (should have mentioned that in my post), but I'd personally be looking into it before I pursued a C++ solution based on the people I'd talked to about it. Having said that, I'd most likely look strongly at Erlang before all else though.
Oct 25, 2011 at 22:47 comment added Coder He's trying to push as many requests as possible, the bottleneck is server side, and you offer Java? That sounds wrong.
Oct 25, 2011 at 22:11 history answered Demian Brecht CC BY-SA 3.0