Timeline for Prevent anomalies caused by signal propagation time
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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May 14, 2013 at 8:40 | answer | added | Bart van Ingen Schenau | timeline score: 1 | |
May 13, 2013 at 21:34 | history | edited | totymedli | CC BY-SA 3.0 |
Added more information.
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May 13, 2013 at 21:05 | comment | added | Katana314 | This is a pretty deep problem to solve when programming a multiplayer online game, so I don't know if I can answer it fully. But I think what might be very important to the answer is whether this is using a centralized, master (trusted) server, or if the logic is decentralized, using only those two computers to figure out the result. | |
May 13, 2013 at 19:04 | answer | added | John R. Strohm | timeline score: 3 | |
May 13, 2013 at 17:25 | comment | added | user40980 | You might find Transaction Models for Massively Multiplayer Online Games a good read. | |
May 13, 2013 at 17:21 | history | asked | totymedli | CC BY-SA 3.0 |