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May 14, 2013 at 8:40 answer added Bart van Ingen Schenau timeline score: 1
May 13, 2013 at 21:34 history edited totymedli CC BY-SA 3.0
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May 13, 2013 at 21:05 comment added Katana314 This is a pretty deep problem to solve when programming a multiplayer online game, so I don't know if I can answer it fully. But I think what might be very important to the answer is whether this is using a centralized, master (trusted) server, or if the logic is decentralized, using only those two computers to figure out the result.
May 13, 2013 at 19:04 answer added John R. Strohm timeline score: 3
May 13, 2013 at 17:25 comment added user40980 You might find Transaction Models for Massively Multiplayer Online Games a good read.
May 13, 2013 at 17:21 history asked totymedli CC BY-SA 3.0