Timeline for Why do we still use floats?
Current License: CC BY-SA 3.0
5 events
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Apr 13, 2017 at 12:18 | history | edited | CommunityBot |
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
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Feb 4, 2016 at 23:43 | comment | added | gnasher729 | Apple uses double representing seconds since a fixed start date to represent dates, and double representing seconds for time intervals. Accurate within a microsecond for the next 200 years. And it's simple. If I want 1.5 seconds I write 1.5. | |
Nov 10, 2015 at 10:31 | history | edited | ratchet freak | CC BY-SA 3.0 |
added 4 characters in body
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Jan 16, 2014 at 22:12 | history | edited | user40980 | CC BY-SA 3.0 |
added 691 characters in body
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Jan 16, 2014 at 21:34 | history | answered | user40980 | CC BY-SA 3.0 |