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Timeline for Why do we still use floats?

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Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Feb 4, 2016 at 23:43 comment added gnasher729 Apple uses double representing seconds since a fixed start date to represent dates, and double representing seconds for time intervals. Accurate within a microsecond for the next 200 years. And it's simple. If I want 1.5 seconds I write 1.5.
Nov 10, 2015 at 10:31 history edited ratchet freak CC BY-SA 3.0
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Jan 16, 2014 at 22:12 history edited user40980 CC BY-SA 3.0
added 691 characters in body
Jan 16, 2014 at 21:34 history answered user40980 CC BY-SA 3.0