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Jun 15, 2014 at 22:29 comment added Harrison Nguyen This is awesome and easy to understand. Thanks for the suggestion. It's pretty much exactly what I was looking for and seems to be manageable for future addition of commands.
Jun 13, 2014 at 19:33 comment added Cruncher Rather than the loop, we could use this as a map if you make Command an abstract class that overrides equals and hashCode to be the same as the string that represents the command
Jun 13, 2014 at 9:15 comment added LastFreeNickname +1 for using a "light" Command pattern! It should be noted that when you're dealing with non-Strings you can make use of e.g. intelligent enums that know how to execute their logic. This even saves you the for-loop.
Jun 13, 2014 at 9:10 comment added Neil This pattern tends to fit the console command paradygm nicely, but only because it neatly separates the command logic from the event bus and because new commands are likely to be added in the future. I think it should be noted that this isn't a solution for any circumstance where you have a long chain of if...elseif
Jun 13, 2014 at 7:40 comment added jhr If messages never need to be parsed elsewhere (I assumed that in my answer) this is indeed preferable to my solution for Command is more self-contained if it knows when to be called itself. It does produce a slight overhead if the list of commands is huge but that's probably negligible.
Jun 13, 2014 at 7:29 history answered mrjink CC BY-SA 3.0