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Jan 24, 2015 at 13:03 audit First posts
Jan 24, 2015 at 13:03
Jan 4, 2015 at 22:00 history protected gnat
Jan 4, 2015 at 5:32 comment added Jeff Hammond I am surprised that no one has noted the fact that intptr_t is optional (cplusplus.com/reference/cstdint), which makes some ILP-independent workarounds non-portable.
Jan 4, 2015 at 2:31 vote accept calben
Jan 3, 2015 at 21:03 comment added user80551 @NoBugs Not that unity en.wikipedia.org/wiki/Unity_%28game_engine%29
Jan 3, 2015 at 20:24 comment added NoBugs Unity is available in 64-bit: packages.ubuntu.com/precise/unity
Jan 3, 2015 at 19:47 comment added MSalters Why would that be a reasonable assumption? I'd expect to have a decent operator* for int, but pointers don't need that. Also, most Linux and Unix environments have int at 32 bits too.
Jan 3, 2015 at 18:17 comment added Joshua Which is in fact a perfectly reasonable assumption on flat architectures. Windows got it wrong deliberately to avoid breaking their own screw-ups.
Jan 3, 2015 at 13:11 comment added Kshitij They can use typedef like int32,int64 for int ,float,pointer instead of assuming their size. Which might solve a lot problem. Many of problems start from the time we start assuming.
Jan 3, 2015 at 10:10 review Close votes
Jan 7, 2015 at 16:39
Jan 3, 2015 at 9:49 comment added Doc Brown The topmost reason in our environment is the dependance on some third-party components which are not available as 64 bit. Do not know if that applies to Unity, too, but I would not be too astonished if that is the case.
Jan 3, 2015 at 4:34 history tweeted twitter.com/#!/StackProgrammer/status/551235136613003264
Jan 3, 2015 at 2:29 answer added user22815 timeline score: 26
Jan 3, 2015 at 2:28 answer added Jon Purdy timeline score: 61
Jan 3, 2015 at 2:04 comment added ratchet freak because stupid programmers keep assuming sizeof(int)==sizeof(void*)
Jan 3, 2015 at 2:02 history asked calben CC BY-SA 3.0