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Nov 26, 2019 at 17:02 history edited coredump CC BY-SA 4.0
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May 23, 2017 at 12:40 history edited CommunityBot
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Sep 21, 2015 at 14:13 history edited coredump CC BY-SA 3.0
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Sep 21, 2015 at 13:40 history edited coredump CC BY-SA 3.0
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Sep 21, 2015 at 9:07 history edited coredump CC BY-SA 3.0
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Sep 9, 2015 at 8:30 history edited coredump CC BY-SA 3.0
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Sep 9, 2015 at 7:01 history edited coredump CC BY-SA 3.0
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Sep 1, 2015 at 7:13 history edited coredump CC BY-SA 3.0
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Aug 31, 2015 at 21:29 comment added Naftuli Kay "I generally do not combine the result of floor with a floating point." - Case in point: "%d" % (floor(a),).
Aug 31, 2015 at 19:46 comment added coredump @MarkDickinson Thanks. I added a paragraph about this.
Aug 31, 2015 at 19:42 history edited coredump CC BY-SA 3.0
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Aug 31, 2015 at 16:00 comment added Mark Dickinson No, it wasn't a bug: it was a deliberate design decision (encoded in PEP 3141) to change the behaviour in Python 3. (And a misguided one, IMO: ceil : float -> float is computationally a simple and fast operation; ceil : float -> int is significantly more complicated and expensive, especially for large inputs. With the change in Python 3 there's no way to spell that simple operation, while in Python 2 it's easy to do int(ceil(x)).)
Aug 20, 2015 at 23:29 comment added dan04 @CodesInChaos: Python 3.4's math.ceil throws an OverflowError for infinity, or ValueError for NaN.
Aug 20, 2015 at 21:19 history edited coredump CC BY-SA 3.0
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Aug 20, 2015 at 9:34 comment added robert Seems more plausible than the accepted answer ...
Aug 20, 2015 at 9:07 history edited coredump CC BY-SA 3.0
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Aug 20, 2015 at 9:01 history edited coredump CC BY-SA 3.0
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Aug 20, 2015 at 8:39 comment added coredump @CodesInChaos It makes perfect sense in C to return doubles, I have no problem with that. But Python is supposed to be a higher-level language where things can be made differently.
Aug 20, 2015 at 8:36 comment added CodesInChaos In C you obviously need to return a double, since it has a much larger range than integers. I'd consider turning a 64 bit double into a 1000 bit integer by rounding slightly unintuitive even in a language with arbitrarily sized integers. It's be even more extreme for 80 bit floats (extended precision) or custom floats which aren't limited to measly 11 bit exponents. And how would you handle special values, like infinities and NaNs?
Aug 20, 2015 at 8:32 history edited coredump CC BY-SA 3.0
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Aug 20, 2015 at 8:27 history answered coredump CC BY-SA 3.0