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Netch
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First of all, this statement is plainly wrong in a common case with modern compilers. You seem to get used to looking only at very old fashioned compilers, which really worked in the way they allocate positions on stack, map variables to them, and use registers only when explicitly requested (with register keyword) or for temporary values. (Do you make some homework under MS-DOS and 16-bit compilers?) This is a really ancient way.

No stack is used at all. The calling convention specifies registers for argument and result placing, and that's how it is implemented. (Notice that the same adding is add and then lea - this is splitting executionspanning instruction flow among different ALUsexecution units.)

First of all, this statement is plainly wrong in a common case with modern compilers. You seem used to looking only at very old fashioned compilers, which really worked in the way they allocate positions on stack, map variables to them, and use registers only when explicitly requested (with register keyword) or for temporary values. (Do you make some homework under MS-DOS and 16-bit compilers?) This is a really ancient way.

No stack is used at all. The calling convention specifies registers for argument and result placing, and that's how it is implemented. (Notice that the same adding is add and then lea - this is splitting execution among different ALUs.)

First of all, this statement is plainly wrong in a common case with modern compilers. You seem to get used to looking only at very old fashioned compilers, which really worked in the way they allocate positions on stack, map variables to them, and use registers only when explicitly requested (with register keyword) or for temporary values. (Do you make some homework under MS-DOS and 16-bit compilers?) This is a really ancient way.

No stack is used at all. The calling convention specifies registers for argument and result placing, and that's how it is implemented. (Notice that the same adding is add and then lea - this is spanning instruction flow among different execution units.)

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Since i,j, and k are on the stack, they will be located relative to the stack pointer.

First of all, this statement is plainly wrong in a common case with modern compilers. You seem used to looking only at very old fashioned compilers, which really worked in the way they allocate positions on stack, map variables to them, and use registers only when explicitly requested (with register keyword) or for temporary values. (Do you make some homework under MS-DOS and 16-bit compilers?) This is a really ancient way.

Modern compilers (GCC, Clang/LLVM, etc.) utilizes SSA and accompanying techniques. With SSA, there are no "variables" internally; there are nearly unchangeable values (except execution path merging points), each of them can get an own place, either in a register or on the stack, depending on how often it is used and how soon it will be used again. If you named some variable "int i", it can be at EAX at one part of function, at EDI at another one, at stack when swapped out of the register pool...

Sometimes, a variable is optimized out at all, if compiler assumes it's easier to use another ones, or even a constant. Sometimes, it is present, but changed (e.g. cycle by i from 1 to N, if accesses an array as x[i-1], is changed to cycle from 0 to N-1 and access as x[i]). And so on and so on, optimization list is nearly infinite.

You can be sure a variable has its place on stack only when you get its address. Nevertheless, it is a variable address only when this address is valid. If you call another function as g(&i), i is placed onto stack before g called, but it can be immediately moved into register or used as an expression argument when g() finished, because this address is never used again.

Example. The C function is:

int f(int i, int j, int k) {
  return i + j + k;
}

It's translated for x86_64/Unix to:

    addl    %esi, %edi
    leal    (%rdi,%rdx), %eax
    ret

No stack is used at all. The calling convention specifies registers for argument and result placing, and that's how it is implemented. (Notice that the same adding is add and then lea - this is splitting execution among different ALUs.)

Add an external action for i:

void g(int*);
int f(int i, int j, int k) {
  g(&i);
  return i + j + k;
}

Assembly output:

    pushq   %rbp
    movl    %esi, %ebp
    pushq   %rbx
    movl    %edx, %ebx
    subq    $24, %rsp
    movl    %edi, 12(%rsp) ; <-- storing i onto stack
    leaq    12(%rsp), %rdi ; <-- getting &i
    call    g
    addl    12(%rsp), %ebp ; <-- using possibly modified i
    addq    $24, %rsp
    leal    0(%rbp,%rbx), %eax
    popq    %rbx
    popq    %rbp
    ret

Here, i comes in RDI, then is placed onto stack before g(&i), and then used as summand directly from stack, without returning to a register. (Also, frame pointer is adjusted because this isn't a leaf function anymore.)

Consider again you are utilizing time machine and/or some very embedded environment. SSA is an expensive technique. The mapping of variable set to stack (or, earlier, memory) is how compilers had been worked from the very beginning, namely, early Fortran versions. For that case, you are right. And, the question in that case is how to keep track of possible address changes.

On S/360, a compiler would use a memory chunk after the function body for its variables, and utilize the following instruction sequence to get a base address for this chunk:

    BALR 15,0
    USING *,15

register 15 is a conventional one for this goal, and after this it gets the address just after the command. Then, offset-based memory access is used for variables, like:

    LR 3,196(15)

here 4-byte value from this base plus 196 is loaded into register 3. For the entire function run, i will be at 196(15).

Notice this approach is not stack-based; a function is not reentrant.

With PDP-11, but again not stack-based Fortran, this can be done with instruction pointer based access, like

    MOV 196(PC), R3

because there is no need to allocate a register for such memory access. But offsets will vary (an immediately next instruction will have to use 192 instead of 196).

With stack, this changes to SP-based access and no variable area near the function body:

    MOV 16(SP), R3

but see below for offset changing when SP changes.

With x86 before i386, BP-based stack access was mandatory; since i386, it's still usable, but not unique. After BP setup at function prologue, offsets remain fixed, so you can use the same expression, like [EBP-20] (Intel), -20(%ebp) (AT&T), for a variable during function call lifetime. With ESP/RSP-based access (since i386), offsets are changed with any push/pop. If i was [ESP+20], a single 4-byte push "converts" it to [ESP+24]; "converts" mean the memory address is the same, but formula for it is changed among with ESP adjusting. For example, if g(i,&i,&i) is called, a compiler may produce the following sequence to form the argument list (x86_32 calling conventions are mainly stack-based):

## assume i is now at 24(%esp)
    leal     24(%esp), %eax ; &i to eax
    pushl    %eax
    leal     28(%esp), %eax ; &i to eax
    pushl    %eax
    movl     32(%esp), %eax ; i to eax
    pushl    %eax

(It is obviously suboptimal, but expressing.)