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Jul 5, 2023 at 12:47 history edited Persixty CC BY-SA 4.0
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May 8, 2017 at 14:27 history edited Persixty CC BY-SA 3.0
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May 5, 2017 at 17:17 history edited Persixty CC BY-SA 3.0
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May 5, 2017 at 13:21 history edited Persixty CC BY-SA 3.0
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May 5, 2017 at 8:48 history edited Persixty CC BY-SA 3.0
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May 4, 2017 at 10:09 history edited Persixty CC BY-SA 3.0
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May 4, 2017 at 7:13 history edited Persixty CC BY-SA 3.0
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May 3, 2017 at 19:00 history edited Persixty CC BY-SA 3.0
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May 3, 2017 at 18:49 history edited Persixty CC BY-SA 3.0
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May 3, 2017 at 18:19 history edited Persixty CC BY-SA 3.0
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May 3, 2017 at 18:19 comment added Persixty @FrankHileman The question wasn't "Is unit testing a good substitute for designing software carefully, static checking logic and proving algorithms" then the answer is 'no'. Neither method will produce high-quality software on their own.
May 3, 2017 at 18:11 comment added Persixty @BryanOakley Point taken. That's an overstatement. But it is more important to get close to it than people give credit. "I tested the easy path it's all good" is always going to cause problems later.
May 3, 2017 at 18:08 history edited Persixty CC BY-SA 3.0
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May 3, 2017 at 18:07 comment added Frank Hileman Unfortunately even the randomized method can miss errors. There is no substitute for proofs, even if informal.
May 3, 2017 at 17:58 comment added Bryan Oakley I wouldn't say that 100% coverage is pragmatic. 100% coverage is an extremely high standard.
May 3, 2017 at 17:54 history answered Persixty CC BY-SA 3.0