Timeline for How do you actually access the data of individual components in an Entity-Component-System design? (C++)
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Dec 19, 2018 at 9:42 | vote | accept | Jarius | ||
Dec 7, 2018 at 11:57 | answer | added | user321630 | timeline score: 3 | |
Oct 25, 2018 at 19:40 | history | edited | Jarius | CC BY-SA 4.0 |
added 353 characters in body
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Oct 25, 2018 at 19:27 | history | edited | Jarius | CC BY-SA 4.0 |
Added an example
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Oct 25, 2018 at 12:18 | answer | added | Caleth | timeline score: 1 | |
Oct 25, 2018 at 11:54 | comment | added | Jarius | Now that I think about it, I don't even know how I'd go about being able to store it in a pointer to the derived class without needing a giant switch statement covering each possible type. It's late, so I'll have to think about it more tomorrow. | |
Oct 25, 2018 at 11:32 | comment | added | Walfrat | if you have some example, of how you think you can do it, post them, it will help people to understand what you're trying to achieve. | |
Oct 25, 2018 at 11:10 | review | First posts | |||
Nov 23, 2018 at 19:20 | |||||
Oct 25, 2018 at 11:05 | history | asked | Jarius | CC BY-SA 4.0 |