Timeline for Does it make sense to implement a Class Factory design in an RPG Character Creation module
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Jan 3, 2019 at 16:49 | comment | added | brndng | This is solid advice, I will be sure to keep it in mind. I'll let you know how the project goes too! | |
Jan 3, 2019 at 16:29 | comment | added | TheCatWhisperer | @brndng also, my advice to you while you are starting out, is to just keep things as simple as possible in terms of architecture (don't worry too much about architecture and don't over-engineer). It's not that simple is always better, it's just when you find problems with your too simplistic approach (and you will), it's easy to go back and fix it; where as a bad complex architecture is very hard to fix | |
Jan 3, 2019 at 16:25 | history | edited | TheCatWhisperer | CC BY-SA 4.0 |
added 1 character in body
|
Jan 3, 2019 at 16:20 | history | edited | TheCatWhisperer | CC BY-SA 4.0 |
added 1 character in body
|
Jan 3, 2019 at 16:17 | comment | added | TheCatWhisperer | @brndng just glad I could be of help =) keep us updated on how your project goes | |
Jan 3, 2019 at 14:11 | comment | added | brndng | Thank you for taking the time to give me some feedback. If I had 15 reputation then I would upvote this. You are right about my nativity with not knowing when to choose different design patterns for a given situation which is why I am here. Thanks! | |
Jan 2, 2019 at 21:19 | history | answered | TheCatWhisperer | CC BY-SA 4.0 |