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Dec 18, 2018 at 14:48 answer added user321630 timeline score: 1
Aug 14, 2011 at 12:40 history tweeted twitter.com/#!/StackProgrammer/status/102721186902970368
Aug 3, 2011 at 12:35 vote accept Pete
Aug 3, 2011 at 12:35 history bounty ended Pete
Jul 29, 2011 at 1:37 answer added gnat timeline score: 2
Jul 28, 2011 at 18:21 answer added ritesh timeline score: 1
Jul 28, 2011 at 5:28 answer added Andrea Zilio timeline score: 2
Jul 27, 2011 at 14:09 comment added Ken Bloom @Patrick: to be fair, if you're writing a Shape class, then you're probably writing the graphics stack itself, not writing a client to the graphics stack.
Jul 27, 2011 at 13:56 answer added Catchops timeline score: 6
Jul 27, 2011 at 13:23 comment added SoylentGray @Pete - That is a good answer.
Jul 27, 2011 at 8:46 answer added Falcon timeline score: 14
Jul 27, 2011 at 8:36 answer added Den timeline score: 2
Jul 27, 2011 at 1:56 comment added Pete @Chad I am not really experienced much outside of school. I've read books and I genuinely like learning and reading new things about design patterns and best practices. So yes, you can say I've heard that decoupling is good but it also makes sense. I want to write code that I can use for a desktop WinForms app, for example, then take that code and reuse as much as possible for a website or even a silverlight app.
Jul 26, 2011 at 20:10 comment added Patrick Hughes The whole "class knowing how to draw itself" is just a horrible, ancient example I wish would disappear. Especially on the game programmer's stack =)
Jul 26, 2011 at 20:06 answer added Rachel timeline score: 7
Jul 26, 2011 at 19:59 comment added SoylentGray Why do you want to decouple? Because you heard it was the right thing to do or do you have other reasons?
Jul 26, 2011 at 19:47 history bounty started Pete
Jul 19, 2011 at 4:24 answer added Boris Yankov timeline score: 20
Jul 19, 2011 at 4:04 history asked Pete CC BY-SA 3.0