What is mastery? There is a generally accepted idea, that to master ANY one skill it takes 10,000 hours of repetition for the human body and mind to grasp and internalize a skill. This is written to at length in Malcolm GladWell’s book Outliers.
When the original author talked about mastering a field, he was refering to reach the top of a highly competitive field would take 10,000 hours.
Some examples of in Malcolm GladWell’s Outliers are:
Mozart his first concerto at the young age of 21. Which at first seems young, but he has been writing music since he was 11 years old.
The Beatles were initially shunned. They were told they did not have the mustard and should consider a different line of work. They spend 3 years in Germany playing about 1200 times at different venues, each time being 5 to 8 hours in length. They re-emerged as the Beatles we know and love today.
And lastly, Bill Gates at age 20 dropped out of Harvard to found Microsoft. To some this might seem foolish, but considered at 20 he had spent nearly half of his young life programming. In 1975, only maybe 50 people in the world had the experience he did. His experience gave him the foresight to see the future in Microsoft.
Peter Norvig also discusses the 10,000 hours rule in his essay “Teach Yourself Programming in Ten Years”.
In the book Mastery by George Leonard, great detail is given on how to master a skill. One must practice the skill over and over and over again. The more the repetition, the more you become aware of the differences in each repetition. Only with this insight can you become better.
The software industry’s titles (Junior, Mid-Level and Seniors) are misleading and inconsistent from organization to organization. I’ve worked with companies, who defined a Senior Developer as someone with 5 years or more of experience. There is no mention to the quality of the experience, just that they sat in front of a computer for 5 years. In working with these folks, many of them had not yet grasp object oriented programming -- yet they were considered Senior Developers.
There must be a better more objective way to measure the skill set of a software engineer. John Haugeland posted a computer programmer’s skills matrix. It’s an objective way to measure a programmer’s skill level, which otherwise is left to gut feeling.
When looking at software engineers I see 4 tiers of skills: Luminary, Senior, Mid-Level and Junior.
Luminary (10+ years) is one who has mastered a skill and has set about improving their respective discipline. Some examples include: Ted Neward, Uncle Bob Martin, Donald Knuth, Oren Eini, Peter Norvig, Linus Torvalds. Luminaries change based on your skill-set.
Senior (7 to 10+ years, Level 3) is one who has spent the last 10,000 hours programing in a specific genre. There is a strong understanding of design patterns, They leverage asynchronous programming, queuing, caching, logging, security and persistence when appropriate.
It’s very possible that a Senior will never reach Luminary. Luminaries are often found speaking and writing. They are actively trying to impact their discipline.
Mid-Level (4 to 6 years, Level 2) is one who understands day to day programming. They work independently and create robust solutions. However they have yet to experience creating or maintaining large or complex systems. In general Mid-Level developers are great with component level development.
Junior (1 to 3 years, Level 1) is one who understands the basics of programming. They either have a degree in software engineering or computer science or they are self taught. Their code is continually reviewed. Guidance is given in regards to algorithms, maintainability and structure.