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Den
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What is the best practice when it comes to writing classes that might have to know about the user interface.

Wouldn't a class knowing how to draw itself break some best practices since it depends on what the user interface is (console, GUI, etc)?

In this case you can still use MVC/MVVM and inject different UI implementations using common interface:

public interface IAgnosticChartDrawing
{
   public void Draw(ChartProperties chartProperties);
   event EventHandler ChartPanned;
}

public class GuiChartDrawer : UserControl, IAgnosticChartDrawing
{
    public void Draw(ChartProperties chartProperties)
    {
        //GDI, GTK or something else...
    }
    
    //Implement event based on mouse actions
}

public class ConsoleChartDrawer : IAgnosticChartDrawing
{
    public void Draw(ChartProperties chartProperties)
    {
        //'Draw' using characters and symbols...
    }

    //Implement event based on keyboard actions
}

IAgnosticChartDrawing guiView = new GuiChartDrawer();
IAgnosticChartDrawing conView = new ConsoleChartDrawer();

Model model = new FinancialModel();

SampleController controllerGUI = new SampleController(model, guiView);
SampleController controllerConsole = new SampleController(model, conView);

This way you will be able to re-use your Controller and Model logic while being able to add new types of GUI.

Den
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