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Post Reopened by Doc Brown, lennon310, Thomas Owens
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Doc Brown
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I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

AreIs there any research papers whicha practical method or an approach to categorize bugs based on cost-benefit or similar metric?


Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline

I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

Are there any research papers which categorize bugs based on cost-benefit or similar metric?


Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline

I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

Is there a practical method or an approach to categorize bugs based on cost-benefit or similar metric?


Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline
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Post Reopened by maple_shaft
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Robert Harvey
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I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

Are there any research papers which categorize bugs based on cost-benefit or similar metric?

[EDIT]

 

Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline

I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

Are there any research papers which categorize bugs based on cost-benefit or similar metric?

[EDIT]

Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline

I wanted to get an idea of categorizing bugs based on how easy is it to solve and how much benefit it will give me. for e.g., if there is a bug which will take say an hour (double file close etc.) to solve vs another which takes a day (segmentation fault). But if solving the first bug is not very important, then I'll probably work on the second one.

Are there any research papers which categorize bugs based on cost-benefit or similar metric?

 

Let's say it is possible to categorize bugs based on bug characteristics e.g. security vulnerability, memory error, logic error etc. On the other dimension there could be parameters like difficulty (easy, medium, hard). Are there other dimensions I should be looking for. To simplify things, I can assume two things:

  1. Every programmer in the team is equally capable of solving any bug
  2. There is no deadline
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gnat
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A. K.
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