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Tagged with virtual-inheritance c++
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Using virtual inheritance for an interface system based on abstract classes
I want to use a physics engine (like bullet or PhysX) in my program, however I want to hide the actual physics engine from it, so I can easily swap it out with another during run-time (e.g. switch ...
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Is it a good practice to use virtual inheritance as default? [closed]
Why virtual inheritance is not used as default? Default as in by the programmer and not the language.
If not, why? What are the cases where it may fail? Is there some run time overhead? Is it ...